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View Full Version : wierd polygons when importing 3dsm



hilukasz
09-22-2010, 12:46 PM
I seem to be getting some weird black spots on my models, i think it might be inverted polys. any idea what would be causing it?

here is the process:
model in cinema 4d > export via 3ds extention > import into lightwave

http://localhostr.com/files/181cb1/Picture+1.jpg

jeric_synergy
09-22-2010, 01:06 PM
The usual applies: check for unflat and degenerate polys, triple everything, align everything.....

hilukasz
09-22-2010, 02:30 PM
can you direct me to where I should go to learn to do that? can't seem to find anything on it.

jeric_synergy
09-22-2010, 11:43 PM
Look in the dox for those keywords.