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View Full Version : Pelt Mapping



bsides
09-16-2010, 10:33 AM
If you could come up with something similar to what they have in Z-Brush as far as Pelt mapping is concerned that would be awesome. Blender can do it, why not lightwave? I would take it a step farther than they did in Z-Brush though. If you could toggle on a checkmark that assumes that the character is modeled facing +Z and that -Y is down and place the seams accordingly, then you could eliminate the need to paint on the object. I would still make painting the seems available for special cases, but as a default the software should just assume the character facing the right direction.

-bsides