View Full Version : Architecture: My house

09-19-2003, 07:00 PM
Hello my fellow lightwavers! Here is a project i just finished up...i wanted to see if i could model my house using no blueprints...just an occasional look from the front yard:D Comments would be very appreciated!

09-19-2003, 10:37 PM
Very nice. Judging by the low angle of the light source, it appears to be early morning or sundown. I'd love to see how it looks with a little bit warmer colored light. (in the yellow to yellow-orange range)

The grass looks a bit too uniform, but other than that it's pretty much flawless. I especially love the lighting on the porch.

Great work,

09-19-2003, 10:42 PM
Also I just noticed...

Are the bricks just a little too big? I'm looking at them in relation to the size of the basketball.

Love those details. The hose is great. :)

09-20-2003, 08:22 AM
Great job!
My comments would be:

The grass does look funky; detracts from the image. I'd say it needs to be completely redone.

The bushes in front are excellent, however. How did you do those?

The little details really help make the picture -- but they also contrast with the simplicity of some of the textures. I'm thinking particularly of the driveway -- is your driveway really that clean?:eek:

Overall, 'though, it's really good work.

09-20-2003, 11:36 PM

09-21-2003, 01:22 AM
Very nice indeed... (one of those projects one has to do, I guess together with a nice LW car... nice in the drive way) ;)

I like the roof...

The grass and the tree next to the garage could use a bit more...

Any stats? Polygons/res/settings/render times?

09-21-2003, 02:14 AM
cool house-
i live in a apartament building, not as fun to modell im afraid:)

I have to agree with the folks on the grass bit- I think you should put some variations on the lenght and some jilter on the placement..

the lightening is excelent

09-21-2003, 05:46 PM
Thanks for the feedback! The grass seems to be the biggest complaint, and i agree that it doesnt look right, thats one of the things i rushed to get done, along with the driveway texturing.

The scene has a total of about 750,000 polys, the lighting was fairly simple to set up...its just GI with one spotlight acting as the sun....but the render times were VERY long.:( Although i guess its worth it to get a good looking render. I did a little bit of adjusting in ps, mainly desaturating the colors just a tad and making the pic a little more yellowish in color. Im actually thinking about modeling a few more houses on our block and maybe make a big scene of the whole street......maybe someday i'll get around to it.:p

09-22-2003, 11:56 AM
Very nice....

One comment as stated earlier the brick size is just a tad large. I counted 30 brick courses. 3 brick courses = 8" high so the total height of the brick would make the wall 6.67 ft tall. It would probably be more on the order of 8 ft tall or 36 brick courses tall.

I really like the lighting.

12-04-2003, 07:23 PM
Where's the tutorial for this house?

What I'd really be interested in knowing is how you did the weatherboards and also getting them to go up into that A shape of the roof.

12-05-2003, 04:34 AM
I can say how I would have done them.
There is an example of weatherboarding in Dan Ablans Inside LW6, though really you are just creating a beveled box, rotating it slightly, then cloning with an appropriate offset on the Y axis. You could even get away with killing the back polys as they won't be seen.

The 'A' frame is easy, just put the roof line in the background, line up the boardings, knife at the required angle, then delete the extra unwanted sections outside the 'A'. Just make sure your knife terminates within the bounds of the wooden down beams of the roof line so the ends are hidden.

12-05-2003, 04:44 AM
Just threw this together using the method described above ..

12-05-2003, 09:37 AM
Thats exactly how i did them.

12-05-2003, 10:48 AM
Also I'd say considering the light and the plant basket are a bit of a distance from the garage door the shadow wouldn't be so dark. Still looks really good though but just add a few levels of dirt and grime to it all, unless of course your house really is that clean :)

12-05-2003, 01:30 PM
Great. Thanks for that. I'll have a crack at it. Also like the way you've got the roof in your example with a bit of thickness to it. Was that a smooth shift?

I noticed from another post that the Inside LW6 book has a tutorial in it with this look. I already have Inside LW7 and a few other books so don't really want to get yet another, but I might see if I can track one down through the local library.

You never know. I might do my house one day. First project I'll be needing this method for is a short film we're doing.

Thanks again.

12-07-2003, 01:08 PM
As for shiplap sidding a bump map will work wonders!

12-07-2003, 01:28 PM
and another view. It works well when you do not have the corners ending in sidding but rather a trim board.. Trim is often used on the corners - so life is good.

12-09-2003, 01:15 AM
hey Wade, there is a problem with yur bump map method, in dark areas it completly disappeared, or does that supposed to look like that.... ?

Nice house Otacon, I'll made mine a long ago.... but it was so much work as I did not have any blue prints either, but for 3 floors.....

Cheers all

12-09-2003, 08:20 AM

If you have but one light source that would be true but take a look at the lower post I have a litte up lighting that shows the edge of the sidding. I have built houses modeling every brick and length of sidding but not anymore. Bump maps work and work well 90% of the time or better. At least for me.

12-09-2003, 03:00 PM
Bump maps do work good, and i use them a lot. But since this was just for fun, and had no deadline, i decided to model all the siding for added realism.

12-09-2003, 03:11 PM

Any chance of seeing a short Tutorial on your bump mapping technique?

12-09-2003, 11:12 PM
Ok Wade I see your point... well, being a hobbyman, I never have deadlines, so I guess for me it's not a problem....

12-09-2003, 11:25 PM
Otacon, how did you do those curtains they are quiet good.

Petrik, I should it would be more of a photoshop lesson thou and someone would have to check my spelling:eek: I could have done it tonight but hit that old Serious Sam red station fragmatch for two hours:eek: :eek: :eek:

12-10-2003, 12:19 AM
I'm sure the spelling won't be a problem. I'll get photoshop warmed up.

12-10-2003, 11:49 AM
For the curtains i just made a spline in the top view, made it kind of wavy like curtains are,extruded it down, and hit tab.

04-18-2004, 11:32 AM
Otacon looks great, nice and warm!

can I ask how do u do the grass?

04-19-2004, 12:03 AM
Its been a while, but i think i made a one sided rectangle shaped poly, and cloned it in a big line....then cloned that into a square shape, then used some jitter. I then made the polys double sided. Looking back, i should have used sasquatch.

04-22-2004, 07:30 AM
Great work :) I'm impressed and I hope to manage this kind of realism myself some time... ;)