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timjjackson
08-26-2010, 05:54 PM
Gday all,

I am in process of texturing a pretty simple object, I have added the link to it at the bottom. This was the first time I have tried UV texturing so its a bit of a learning curve. This image is made with the the entire object wrapped in red from the UV map. Is it possible to create a transparent Map so only the labels/stickers are visible from the UV and the underneath colour/texture can be coloured in Lightwave?

My issue is that my object is suppose to have a metal finish to it and with the UV texture applied, it looks very matt.

Any help would be greatly appreciated.

Thanks

Tim

http://img155.imageshack.us/img155/7717/dualgen3.jpg

pixelranger
08-27-2010, 04:24 AM
To answer your question: yes.

But to point you in the right direction, let me google it for you. (http://lmgtfy.com/?q=lightwave+uv+texturing+transparency)

Or through a quick search on the newtek forum:
http://www.newtek.com/forums/showthread.php?t=64578

CharlieL
08-27-2010, 10:16 AM
Gday all, Is it possible to create a transparent Map so only the labels/stickers are visible from the UV and the underneath colour/texture can be coloured in Lightwave?

Thanks
Tim


Tim,
If you in the Surface Editor under the Basic-tag click on the T-button at the end of Transparency
you get a new window Texture Editor - Transparency.
To the right a bit down you find the Projection (Planar) and in the drop-down menu you should
choose UV instead. Below it you find Image and there you load the image. In this case the image
should be a B/W-version of your image-map. It doesn´t matter if you make the text black or white
as you easily invert it as you have up to the left Invert Layer.

So you need to have a b/w Transparency map from your original artwork, and just use the UV-map
you already have. Then it is done. Good luck.

silviotoledo
08-27-2010, 10:23 AM
If you use a PNG, PSD or other 32 bits image with alpha channel included, the texture will cover only the opacity area and will show the object collor or another texture layer under the transparent area.

Black and White images can also be added in the transparency or clipmap channel to CUT a polygon in the shape of the image or to show gradient transparency.

timjjackson
08-27-2010, 07:23 PM
Thanks guys, much appreciated. Will be trying it out this weekend.

Cheers.

Hopper
08-27-2010, 07:44 PM
But to point you in the right direction, let me google it for you. (http://lmgtfy.com/?q=lightwave+uv+texturing+transparency)
Noooooooooooo! That's mine! :-p lol

bazsa73
08-28-2010, 12:35 AM
make sure that the colors bleed over the edge of the alpha, otherwise you'll get ugly seams