View Full Version : Creating a photorealistic metal surface?

08-13-2010, 09:09 PM
Well, I'm in the middle of making a "Transformers" style robot for a project that I'm working on, and was wondering: How exactly should I texture the metal?

What I want it to look like is a dirty metal surface, that looks real. I would also like to know how to surface metal in general, because its the one thing I cant get looking right. I kind of suck at surfacing and figured i'd get some help. Know any good tutorials and/or tips? :D

08-13-2010, 11:13 PM
This should give you a good start...

Tutorial:Hard Surface Texture Painting (http://forums.cgsociety.org/showthread.php?t=373024)

Mr Rid
08-14-2010, 02:00 AM

08-14-2010, 03:18 AM
I think the Conductor Material in Nodal is a good start. Few things to tweak, since the material is desinged to do energy conservation and fresnel automaticly. So, you hook your image into Color and then you tweak the Specular and Roughness values.

Obviously, what Mr.Rid linked to is a good read, as it goes into deeper understanding on what Fresnel is. While Materials are good to do things quick, it is always good to understand the underlaying methology going into these energy conserving materials.


08-16-2010, 02:52 PM
quick question, is the render time increased when using conductor?
(compared to vs "normal" reflection)