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View Full Version : Advanced Space Scene Creation Vol. 2 now at Liberty3d.com



djlithium
08-13-2010, 01:03 PM
Hey guys.
I just released the second installment in my series on doing space scenes.
You can find out more details here.
http://liberty3d.com/2010/08/advanced-space-scene-creation-vol-2/

Now that our site moves are complete and everything is pretty much sorted (doing some site design experiments though, looking to find a new look for the site in general) we are in effect officially open for business and its been a pretty brisk month of august already with videos being snapped up by people all over the world - including some spots where you wouldn't think there was a community for LW or even a single LW user out there. This is very cool as it shows a renewed interest in LightWave3d and we are happy to help with that.

Also, if you haven't checked it out, James Willmott has a new update to QuadPanels (now at version 1.5). Check the site for a new video demonstrating the improvements to this killer Modeler plug-in and I highly recommend you pick up a copy.

There are more tools in development, once of which we hope to be announcing on August 29th officially. :)


Enjoy and thanks for your support!

Drocket
08-13-2010, 04:00 PM
Hey Kat,

I am going to have to pick some of these up :) but how does your download system work as my broadband is not the best.

Once you purchase a video do you have a window in which to download the video or can we download them when we want?

Thanks,

Andrew.

djlithium
08-13-2010, 07:37 PM
Hi there.
That's a very good question. Normally it times out after 48 hours and or after several download attempts. I recommend you use a download manager to make this work with no issues if you get regular disconnects.

If you have any issues though, please let us know and we can make alternative transfer arrangements if things go wonky. They shouldn't, but hey, it's the "internets"
You can also get a hold of me directly on skype at "djlithium" if you have any problems. We are really easy to get a hold of at Liberty3d.com and if one of us isn't around, someone will be in minutes as we are world wide.

Kat.Kel.

adamgibson
08-13-2010, 07:58 PM
That's cool Kat....I can hardly wait to see the new video.....and James Quad Panels is totally wicked for Sci-Fi Modeling with all the new features James keeps adding!!! I look for to trying out the new updated version!!:)

Great Stuff!!:)

Adam
www.learn3dsoftware.com

djlithium
08-13-2010, 08:22 PM
Yeah I just watched the new vid from him. Pretty crazy stuff! It's going to come in super handy on this project I have on my desk right now. I can't wait to abuse it. Nurnie responsibly! :lightwave

Drocket
08-13-2010, 10:08 PM
Hi there.
That's a very good question. Normally it times out after 48 hours and or after several download attempts. I recommend you use a download manager to make this work with no issues if you get regular disconnects.

If you have any issues though, please let us know and we can make alternative transfer arrangements if things go wonky. They shouldn't, but hey, it's the "internets"
You can also get a hold of me directly on skype at "djlithium" if you have any problems. We are really easy to get a hold of at Liberty3d.com and if one of us isn't around, someone will be in minutes as we are world wide.

Kat.Kel.

Thanks Kat,

As long as I can use a download manager I should be okay, it is just our connection is not very stable.

aurora
08-15-2010, 08:49 AM
That's one sexy image from the vid. I LIKE it!!!
Question is it a flat background or does it have volumetric lights and/or modeled nebulosity?

prometheus
08-15-2010, 12:03 PM
Dam..I miss my playtime with nebulas, I need to order some components
still before mounting my new computer up, before Ill dig in to deep space again.

using subdivision grids,or half spheres as a backround nebula object and sprite voxels to give a full density cover,and on that using images or procedurals
on density and dissolve channels can yield awesome looks, and I especially like to have a texture displacement mode on a procedural layer beneath the main procedural layer since that will give some nice undulations for the nebula.

I need to work with this technique a bit more, my older nebulas are mostly
voxels on a couple of nulls wich intersects each other.

volumetric lights together with hypervoxels sprites can be tweaked pretty cool too.

To me that snapshot from the training looks like a painted image,or procedural combined with a volumetric light perhaps? could be wrong thou.

Michael

aurora
08-15-2010, 03:29 PM
The thing I would kill to figure out is how to do 3D nebula animations from Hubble images. I have written a script that allows me the convert such an image into a stereoscopic view but this is soooooo much cooler.

http://www.spacetelescope.org/videos/astro_bo/

prometheus
08-18-2010, 06:40 AM
a siggraph video hidden from the main newtek siggraph site.
http://tv.newtek.com/player.php?recordID=81

at the end dave jerrard shows a clip and talks a little about the space scenes he did for radical 3d and how most of that was volumetric lights.

Michael

erikals
08-18-2010, 11:20 AM
The thing I would kill to figure out is how to do 3D nebula animations from Hubble images. I have written a script that allows me the convert such an image into a stereoscopic view but this is soooooo much cooler.

http://www.spacetelescope.org/videos/astro_bo/

i wonder if that could be an old-fashioned "glassplate" technique...
http://www.youtube.com/watch?v=tzktRlQMQ68

JeffrySG
08-18-2010, 01:07 PM
i wonder if that could be an old-fashioned "glassplate" technique...
http://www.youtube.com/watch?v=tzktRlQMQ68

Yeah, that's a cool technique. I also wonder if they used any volumetrics on that animation? But I would think that with 5 or 10 'glass' layers it would look pretty convincing.

JeffrySG
08-18-2010, 01:20 PM
Just saw that they have 1080p versions to download. I also emailed them to see if we can get any information on the techniques they used. :)

erikals
08-18-2010, 01:57 PM
nice :]
the more i look at it, the more i think it's the glass plate method...

aurora
08-18-2010, 01:59 PM
i wonder if that could be an old-fashioned "glassplate" technique...
http://www.youtube.com/watch?v=tzktRlQMQ68

I first thought about this technique as I have used it on clouds but thought naw, surely they have a much cooler, high techy method. But then I watched that vid, and sure enough there's one of the 3D scans in the vid. Guess what I'm doing tomorrow!!!!

THANKS for the link!

erikals
08-18-2010, 02:10 PM
no problem :]
(if you wanna take it further, you can animate the "glass plate image" using animated morped UVs (http://www.newtek.com/forums/showthread.php?t=85719))

also, the plates can have an animation applied instead of an image.
(e.g. applying a Turbulence4D render sequence to the plates for then to distort it using morphed UVs can be cool)

erikals
09-29-2010, 07:19 PM
not sure if it can be used, but found this post process technique interesting,
kinda reminds of a nebula,...

http://www.newtek.com/forums/showthread.php?p=1064137#post1064137