View Full Version : Automating rotating tiles

08-06-2010, 09:17 AM
Hi Everyone,

I have to produce an animation showing a map of a country made up of a few hundred tiles. These tiles would flip over originating from a city and working their way out over time - like a mexican wave. Ideally I would like to have nulls for the origin, spread and the rotation itself. It would be faster to build all the tiles in Modeler as 1 object but I know that's not going to be easy to animate.

Any ideas anyone?

08-06-2010, 09:28 AM
I believe the DPKit will help you with this.

There are other ppl on this forum with more experience on here so hopefully they'll chime in.

But DPKit would be the place to start.

08-06-2010, 09:31 AM
There are old threads about animating a crowd holding signs that flip over at different rates to reveal pictures on the other side.

(Good luck with the search terms for that!)

Sounds like you need a Motion Mixer animation copied to an array of tiles and triggered by a displacement map...

Or, possibly... Each tile is a sprite movie of a tile rotating over. Don't know how you'd texture that correctly. Or trigger the movies to start at the correct time.

08-07-2010, 06:54 AM
I've done some tests and thing I can do this with DPKit and the displacement Node Editor. Thanks both for your help.