View Full Version : rigging in LW - selection issues

08-01-2010, 02:36 AM
I want to learn rigging, I will rig characters only for our small studio so it does not matter if it will be Maya, Messiah or LightWave...

So after getting scared of Maya and some confusion in Messiah I have started rigging in LightWave. Everything was going fine so until I have added geometry to my rig. Now my chances to select any control point (null) are about 30%, no matter how big it is, if it is connected to Item Shape plug-in, even making Item Shape filled does not help (as far as I can see).

I am seeing animation in Maya in making almost every day and selection problem like that would drive me crazy after couple of hours of animating...

But there is a solution, IK Boost Tool - in this mode selections work like charm, but most of the tutorials (if not all) for rigging in LightWave are for 'normal' bones...

I have two questions. How are you dealing with this selection problem, is there workaround? Can I rig whole character with IK Booster Tools?

08-01-2010, 03:46 AM
I usually lock everything I know I do not want to select when working.

08-01-2010, 03:51 AM
This makes it easier, very reasonably priced too.


08-01-2010, 04:31 AM
thx guys for reply, what I meant is:

Yap maestro have great selection picker and I will probably buy it but before I need to prove that LW is capable, so does anyone know if one can rig character using IK Boost only?

EDIT: Geometry is locked, and I can select nulls just OK until I will add geometry to the scene... :(

EDIT2: Is my tablet, is it? grrrrrr

EDIT3: https://secure.newtek.com/FogBugz/default.asp?32663_hoal061b

can anyone confirm that?

08-01-2010, 06:42 AM
IKBoost works fine with ANY heirarchy of items.

08-01-2010, 01:22 PM
You don't necessarily need any extra stuff for selection in LW -


Hope this helps, Soth.

Also in terms of IK boost as a selection helper, yes, it's a pretty cool addition but has it's own little quirks... Actually, I think Jasonwestmas had done a nice demo on using IKB for that purpose - somewhere here in this section - "Fun with IK Booster in 9.6" - http://newtek.com/forums/showthread.php?t=105111 thread (http://newtek.com/forums/showthread.php?t=105111). :thumbsup:

Maybe I'll do a quick little vid on setting up something with IKB, idk.

08-01-2010, 04:51 PM
Well i guess that solves his problem...

08-01-2010, 05:05 PM
LightWave 3D 9 Rigging & Animating with IK Booster
...its my 12th hour of wait for delivery... according to promise that I got via email ill got the link any second now... :D

But Larry found me on the Skype and gave me private lesson this afternoon, how cool is that! :)

08-02-2010, 09:49 PM
You actually may find that using hold bones will solve a lot of deformation issue when you get to the skinning part. Lino's Siggraph tutorials should be coming up on the newtek site one of these days. He's really good at showing this.

08-02-2010, 10:22 PM
Um... this wasn't about deformation, Jason, lol (unless I missed something here). But yeah, hold bones have been used for ages...

And actually Lino's vid was probably up while you were still in LA ;) -



08-02-2010, 11:03 PM
I didn't know what else to add so I threw that in. It's all in the same family imo. Ah cool, yep there are the videos, thanks for the link!

08-03-2010, 12:18 AM
I was glad to help. Another trick I use with IKB is to simply parent a null with an item shape to a bone. IKB accepts the null as part of the IKB chain so it acts as a control handle. Between the item shape and t he IKB controller its usually easy to select.
Along the lines of hold bones heres a couple a videos that show a simple but useful trick:

08-03-2010, 01:32 AM
I was glad to help.
thx, you gys are awesome! the first link seems to be broken: