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Revanto
07-30-2010, 10:57 PM
I'm currently rendering out some passes for a piece and some of my models have normal maps applied to them. Anyway, I'm trying to render out a black and white Depth of Field pass. Knowing that normal maps are calculated via angle and not bump, does anyone know a way to include the normal map detail in the DoF render pass?

If not, will I just have to render out bump maps and use them instead or will there be a misalignment in some way with the detail because of the way the two different maps work?

Thanks for any feedback in advance.

Cheers,
Revanto :p