View Full Version : I Hate SasLite!

02-08-2003, 05:35 PM
Ok, I Really Hate SasLite right now. It grows fibers on tree but not on ground. I try to use Guide Chains and it does not even grow by using them. ARG! I am about This Close [Index Finger and Thumb pressed firm against each other] until I snap. I just don't understand, makes me wonder if I get this type of result out of basic grass growing, Sasquatch would not do any better.

Alec Trevelyan
02-08-2003, 05:45 PM
you -did- specify the correct surfaces to grow grass on, right? I usually find out it's something simple when things like that happen;)

Judas cow
02-08-2003, 06:03 PM
Take a look at the sasquatch scene that comes with Lightwave

Scenes\_Features\SasquatchLite\sas_grass_and_trees .lws

It might help you to figure out what you're doing wrong

This is what it looks like:

02-08-2003, 06:42 PM
If you look back at your thread in the gallery I posted an example, I did really quick and also the settings that I used. I hope it helps:D

02-08-2003, 06:50 PM
I got it to work thanks to oxyg3n. I had to jack the values way up in the fur density just to populate it. The example in the sas folder did not help me as after examing their settings and comparing I came to the same collusion, my ground plain is 20 M big as well. But I feel better now that it looks better with the fur density at 150%.

02-10-2003, 08:34 AM
also check the Saslite scenes in teh Sig_02 files

02-10-2003, 11:21 PM
weel, maybe I am stupid, but could you tel me please what all those numbers are here for ??

496E 2047 6F64 2057 6520 5472 7573 7420......etc


02-11-2003, 03:47 AM
Bingo ?

02-11-2003, 07:30 AM

02-11-2003, 09:04 AM
Looks like Hex data to me.

02-11-2003, 09:15 AM
The first part reads "In God We Trust"

I'll translate it all in a bit :)


02-11-2003, 09:18 AM
"In God We Trust All Others We Polygraph. No More Secrets..."

Elmar Moelzer
02-11-2003, 09:37 AM
hehe cool ! I would not have thought it actually made any real sense

02-11-2003, 11:15 AM
Yep that would be it.

02-11-2003, 01:06 PM
SasLite is sensitive to the scale of your objects. That's why you had to crank it up to even see something.