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cresshead
07-22-2010, 03:20 AM
looks pretty fab to me:thumbsup:

http://www.youtube.com/watch?v=dwvukCY5xok


not sure on pricing and what systems it will run on...the vid has softimage [xsi]

3DGFXStudios
07-22-2010, 03:27 AM
Here are some other theads about it. I also posted it without looking ;)

http://www.newtek.com/forums/showthread.php?t=110704

http://www.newtek.com/forums/showthread.php?t=110719

http://www.newtek.com/forums/showthread.php?t=110707

http://www.newtek.com//forums/showthread.php?t=110731

Matt
07-22-2010, 03:35 AM
You're doing this on purpose now! :D

3DGFXStudios
07-22-2010, 03:58 AM
You're doing this on purpose now! :D

I borrowed your links matt :D

HAHAHA

Red_Oddity
07-22-2010, 04:14 AM
Wow, talk about a viral ICE component set, it's on every damn site, even Popsci.

Funny thing is, Thiago's own blog was the last to feature Lagao.

Shnoze Shmon
07-22-2010, 07:28 AM
It's nice to see proof that many others also don't come close to having time to read all the forums.:D

Titus
07-22-2010, 08:43 AM
Lagoa is Potuguese for lagoon. Catchy name for moody, solidly, aquatic, breakable effects :D.

Intuition
07-22-2010, 10:15 AM
Yeah, Thiago has made a pretty neat dynamics setup. Since it was built on the xsi ICE setup I wonder if it would/could ever be ported to anything else? I mean ultimately I suppose it could if any dependencies on ICE were also ported as base code for the whole plug-in.

cresshead
07-22-2010, 11:51 AM
It's nice to see proof that many others also don't come close to having time to read all the forums.:D
:D indeed

just got a link..had a quick scan thru the recent posts..saw nothing so posted it...

so..yup was a rush job done in between working/brewing a cuppa at work!

Netvudu
07-22-2010, 12:55 PM
Yeah, Thiago has made a pretty neat dynamics setup. Since it was built on the xsi ICE setup I wonder if it would/could ever be ported to anything else? I mean ultimately I suppose it could if any dependencies on ICE were also ported as base code for the whole plug-in.

I donīt think the problem comes from the port of the solver itself, as it is C++. What you mention on the dependencies is ok, but the problem there is speed. ICE if fully multithreaded while many other environments at their core arenīt, and that by itself represents a huge difference in speed.
Still, I think some Houdini brains are already in the move...:D