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bluesmike
07-08-2010, 02:54 PM
I've been working on a bunch of mechanical assemblies for a client which require all UV mapped textures (similar to gaming objects, lopoly and UV). If I've set a UV map for an object, the object is completed, but I made an error in misnaming the UV map (texture), is there a way to rename it without clearing it, making a new map with the correct name, and starting from scratch?

Thanks.

Mike

evenflcw
07-08-2010, 03:04 PM
Rename (Vertex) Map, maybe? UVMaps are vertex map after all.

You can also bring up the Vertex Map panel and use the rightclick menu to rename.

bluesmike
07-08-2010, 06:09 PM
Thanks, that was it. I knew it must be something simple, but I had a brain freeze.