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Skinner3D
07-06-2010, 11:18 AM
I finally got up the courage to go whole hog on a detail project, but I am lost as to how to go about this. Part of it is because the detail that I have added to other projects was based purely on 'it looks functional'. How does one go about doing hull? There are no moving parts to imitate, or to make look functional.
I modeled the basic shape and now I want to add detail in the form of geometry to this model. Unless it is really the best option I don't want to use texture maps for the detail.
Is there a rule of thumb (or several) to this sort of work? I know there are several third party programs out there for nurnies, greebles, etc.
What do you all think of them? Are there any that stand out above the rest?

jrandom
07-06-2010, 11:44 AM
QuadPanels (http://www.liberty3d.com/quadpanels) has a lot going for it, especially it's ability to use a folder of multimesh .lwo files as greeble/nurnie parts. Build files of parts (each layer is treated as a nurnie unit), apply them via QuadPanels, instant detail!

Best part? It's only $20.

BigHache
07-06-2010, 11:45 AM
QuadPanels (http://www.liberty3d.com/quadpanels) has a lot going for it, especially it's ability to use a folder of multimesh .lwo files as greeble/nurnie parts. Build files of parts (each layer is treated as a nurnie unit), apply them via QuadPanels, instant detail!

Best part? It's only $20.

Dang! You beat me by seconds. :)

Skinner3D
07-07-2010, 08:15 PM
Hmmm I will have to look into that program. :)