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View Full Version : rotation whoas and building a city



Dreamcube017
07-04-2010, 12:04 AM
Hi everyone.

In the Modeler, is there ANYWAY we can stop the rotation from tiltting the camera because it makes it REALLY hard to rotate around things like that. It's quite frustrating.
Also, I'm trying to make a city with some roads and stuff, I was able to draw out some simple roads and then extrude everything outside (with random bevel) so all the buildings are sorta there.. .well the shapes are, but I'm wondering if anyone has any techniques on creating a city with streets and things.

Or is there a tutorial on the subject? That'd be great.

Thanks.

meshpig
07-04-2010, 01:42 AM
Again, LWCAD! Check out the roads tutorial:

http://www.wtools3d.com/swf/online_tutorials/LWCAD_35/roads/roads.htm

For rotation "whoas" use shift "a" on a selection.

VonBon
07-04-2010, 09:25 AM
Im trying to figure out a good way to do this using native LW tools.

I've been doing some test, i'll keep you posted
you keep me posted on what you find.

Iain
07-04-2010, 09:31 AM
I draw mine in Autocad, (usually based on an existing drawing) and create the 3d there using extrude, then export it to LW.

nickdigital
07-04-2010, 10:44 AM
This is probably useful too.
http://www.euriskostudios.com/es/plugin_pages/vRoom.php

Dreamcube017
07-08-2010, 07:27 PM
Hmm that is cool, but I want to use it in a realtime environment. So I need the geometry to always be there.