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cresshead
06-07-2010, 11:34 AM
q. what's the best method for setting up some slime that's hanging from a creatures mouth, just need it to dangle and maybe stretch as the mouth opens up...fluids not needed.

bones?
morphs?
cloth?

think of alien...that sorta thing :D

http://extremethinkover.files.wordpress.com/2010/04/aliens-films-alien-slime.jpg

http://www.midnightwarriorsentertainment.com/SLIME.jpg

my w.i.p. parasite >>
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs330.ash1/28657_404299832870_553887870_4197236_3342648_n.jpg

OnlineRender
06-07-2010, 11:38 AM
you could , (a) use blender fluids and change the volicty and import into Lw ,(b) in Mod Create Drool for example start with cube and work it from there , then create weightmaps OR morphs using motionmixer .
(c) Comp it in via AE ect .

oliversimonnet
06-07-2010, 11:41 AM
mmmm
duno, i would go with a morphs, if it just needs to be in is mouthe and dosent need to drip out
but if i wanted it to drip out i would go with bones.

mind you there is probable a better way of doing it, but im not really an expert in the animation area hehe :)

hope this helps :)

P.S if any one else knows a better way of doing it, i would be interested in knowing to :)

cresshead
06-07-2010, 11:47 AM
i'm gonna do a few tests...

also thinking of rigging this up to slither around on the lab table..

need a lo poly version to mess with...then retopo it eventually:thumbsup:

http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs301.snc3/28657_404299872870_553887870_4197241_2981039_n.jpg

OnlineRender
06-07-2010, 11:51 AM
Agreed Bones would maybe quicker and more fluent looking , but it just goes to show, you can create via several methods .

cresshead
06-07-2010, 11:55 AM
i've not tried the new bones in lw [joints] so any basic vids on them around?

cresshead
06-07-2010, 01:12 PM
striking out on searching tutorials for lightwave or any 3d app....i remember seeing something on rigging up face goo on a 3d character...just can't remember where and with what!!!

i think it was for a game....with nasty dogs..some sort of zombie game..

i bet Splinegod has already done n dusted this!

Twisted_Pixel
06-07-2010, 01:38 PM
I remember reading about this before so had a bit of a search, think this may have been the thread, not sure if it will give all you need though.
http://www.newtek.com/forums/showthread.php?t=83680

shrox
06-07-2010, 01:40 PM
There was a plugin called "goo" or something for 7.5 I think, it simulated the T2 effect.

VonBon
06-07-2010, 06:12 PM
Could model it and and use a few morphs.

Ernest
06-07-2010, 11:55 PM
I like how mixing cloth dynamics and HVs look.

I usually leave most of the slime rigid and apply dynamics only to the very bottom and dangly parts. Then make that a particle generator with very few, very slow, very large particles with HVs.

bazsa73
06-08-2010, 02:23 AM
I like how mixing cloth dynamics and HVs look.

I usually leave most of the slime rigid and apply dynamics only to the very bottom and dangly parts. Then make that a particle generator with very few, very slow, very large particles with HVs.

I just did a quick test yesterday and I used exactly the same method.
I tweaked the Jelly preset in the ClothFx tab.

Andy Webb
06-08-2010, 02:34 AM
There was a plugin called "goo" or something for 7.5 I think, it simulated the T2 effect.

This is still available at LWPluginDB, it's called "Bman's Goo" and it was for LW 7.5.

Don't know how it works or if it works.

I think I used it way back, but I have a feeling it just melted an object on a ground plane.

OnlineRender
06-08-2010, 04:12 AM
seen your test animatic on FB , its good , but it needs more thinning in the middle . another suggestion would be meta balls

cresshead
06-08-2010, 02:24 PM
seen your test animatic on FB , its good , but it needs more thinning in the middle . another suggestion would be meta balls


thanks, yeh was just a test in max to see how that app would handle such stuff....

want to also look at other options as well like lightwave and maybe also a look at blender for some fluid sims of saliva flowing out around the teeth/gums maybe!

erikals
06-08-2010, 03:37 PM
clothfx can do it, just don't ask me how... http://erikalstad.com/backup/anims.php_files/biggrin.gif

cresshead
06-08-2010, 06:08 PM
clothfx can do it, just don't ask me how... http://erikalstad.com/backup/anims.php_files/biggrin.gif


.....how? :D

erikals
06-08-2010, 11:35 PM
ok, just a preview,...http://erikalstad.com/backup/anims.php_files/smile.gif
http://www.youtube.com/watch?v=MOqdXeOK_ws

(to add, remember you can also use a Meta cage in many cases to lower calculation times. in this example it would really help all that much, as the original object is quite low-poly, but if it was subdivided, i'd definitely add a metacage (metalink) as well.)

nikfaulkner
06-09-2010, 03:11 AM
in "the passenger" lightwave short, i seem to recall him using either clothfx or softfx in the making of. it looked great.

http://www.youtube.com/watch?v=OGW0aQSgyxQ&feature=player_embedded

bazsa73
06-09-2010, 03:22 AM
Here. Default jelly settings from the ClothFx panel.

erikals
06-09-2010, 08:19 AM
ey, pretty good bazsa http://erikalstad.com/backup/anims.php_files/023.gif

(looks to calculate a bit faster too?)

erikals
06-09-2010, 08:31 AM
not sure about this one,
http://www.midnightwarriorsentertainment.com/SLIME.jpg

but maybe this motion designer doc has some hints...

bazsa73
06-09-2010, 12:40 PM
C'mon, I did it parallel with another render :)

oliversimonnet
06-09-2010, 01:37 PM
helo
here i just saw this on youtube
dont know it it is what you are looking fore but its all i can find on slime :)
http://www.youtube.com/watch?v=MOqdXeOK_ws&playnext_from=TL&videos=lN-jnRpmbB8

hope this helps

erikals
06-09-2010, 01:39 PM
hehe http://erikalstad.com/backup/anims.php_files/smile.gif check my post #18 http://erikalstad.com/backup/anims.php_files/wink.gif

oliversimonnet
06-09-2010, 01:41 PM
awww you posted it before me. im just no use at all am i hahaha :)
i did look at the posts 1st before posting this and i did not see yours :s

speismonqui
06-10-2010, 06:17 PM
i cant seem to find a tutorial by william vaughan (excuse me if im wrong) about an animated box using softFX, that looks like jelly.

Does anybody seen it?

erikals
06-10-2010, 06:48 PM
no, can't recall that one...

my closest guess...
http://www.youtube.com/watch?v=szvZXF1kpvw