View Full Version : chalenge of modeling (for me:))

05-27-2010, 01:41 PM
Hi guys:)
I have another task to do. For the preparation of a pack of cigarettes. The following model is true, but not mine. Mine should look exacly the same.


The problem lies in edged. They are ... serrated? I have no idea how to begin. Any suggestion?

Additional question: on this edges should be a bitmap. When do UV map? Before modeling or after?

05-27-2010, 02:02 PM
Sub'd object with really fine cuts where the two curved edges come together.

You could also draw out the shape of the box from the top view with the curve tool and extrude that shape.

You should make your uvs after modeling is done.

05-30-2010, 07:47 AM
Ok, I modeled my object. Looks enought. But how can i put there texture? I was trying with all kind of UV map, but still looks wrong.


How i should make this?

Till now, i always make UV map before i modeled object, when on begining the model is just flat gruop of poly. its easy.. but now?
Help! Deatline is comming :)

05-30-2010, 10:16 AM
Can you show what the product should look like?

Basic planar UV mapping should work...

05-30-2010, 02:25 PM
Hmm, could be difficult, because it is new promo. But the graphics are on the whole package. On the vertical edges too. Thats why its difficult for me.

05-30-2010, 03:27 PM
Not sure if a cylindrical map will work but I would try planar mapping each section along their appropriate axis. From there you probably have to do some hand tweaking of the uvs to make the spacing work. Put a grid texture on your object to see which areas are stretching.

The PLG UV tools should help.

05-30-2010, 03:29 PM
Planar mapping might be easier depending on what you need to do, but without any reference for us to see what kind of texture it needs it is hard for us to provide advice.