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monovich
05-26-2010, 12:36 AM
when you scale a sprite with a texture map and it defaults to the 1m size, what is that in relation to? how would I get each sprite to have the image perfectly matched on the slice?
I'm getting very unexpected results while I try to get this right.

thx.

sf

prometheus
05-26-2010, 01:35 AM
when you scale a sprite with a texture map and it defaults to the 1m size, what is that in relation to? how would I get each sprite to have the image perfectly matched on the slice?
I'm getting very unexpected results while I try to get this right.

thx.

sf

what texture map are you refering to?, image map? procedural, and in what channel is it applied, color, density, node volume or is it sprite clips?

Michael

monovich
05-26-2010, 01:37 PM
its in the color channel of the sprite.
sprites have clips? I need to go have a look...

prometheus
05-27-2010, 02:03 AM
sprites clips are located under the shading/clips tab, when using sprites only for hypervoxels object type.

remember to add your image or animation clip first to be able to add clip.
useful for premade snowflakes, symbols,letters on particles etc, gunshells perhaps, and even premade fireclips and premade explosions.

I donīt know really what problem you have, for me images maps correctly by default I would say, are you using this on particles or null object?

Michael