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View Full Version : Per object GI cache



Hieron
05-18-2010, 08:16 AM
I'd really like to have per object GI caches. (mixed animation and static)

Typical usage scenerario:
I got a scene here with a surgeon moving about and a pretty poly heavy environment around him. If I cache the GI, it doesn't work with the moving surgeon, if I turn on animation cache it makes the whole thing very slow.

Yes there are workarounds, (Lightmaps etc) even my own dubious F9 trick that sort of mimicks per object cache. But if it is doable (CORE ?) it would make some stuff so much more workable.

If anyone in HC likes the idea, could you please suggest it over there as well, if it didn't come up yet? (yes yes, early for such suggestions in Core I guess..)