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View Full Version : What does it take to get a commercial app. OpenSource?



Dexter2999
05-15-2010, 12:53 AM
Anyone have an idea of what is entailed? An organization? Do they approach the vendor to get a price then try and raise funds?

Just curious. And for anyone who was wondering the app. I had in mind was SHAKE.

If Lightworks makes it OpenSource, and if Shake were to ever become OpenSource, that would be a giant step for independent film.

Already some good stuff out there like OpenOffice and Celtx.

serge
05-15-2010, 07:43 PM
You're talking about Apple's Shake, right? I don't think making Shake opensource would fit in their business model.

Dexter2999
05-15-2010, 09:01 PM
What I am talking about is Apple who have an assett that they no longer market.
Forming a consortium of people who donate to purchase that assett and then THEY make it OpenSource. I know Apple isn't going to. This is what happend with BLENDER and LIGHTWORKS (I believe).

I just didn't know if anyone here knew any specifics of the process.

OnlineRender
05-16-2010, 09:13 AM
You're talking about Apple's Shake, right? I don't think making Shake opensource would fit in their business model.

chuckle APPLE and FREE * Quicktime/Safari , I REST MY CASE *end chuckle*

most apps become opensource when the dev team runs out of ideas or money ! :D

the question is , How much do you think it would cost to buy LW legacy code from NT ?? I reckon your hitting the millions ! ????

Titus
05-16-2010, 02:45 PM
Sometimes is the other way around, Apple used parts of FreeBSD to create OSX.

LazyCoder
05-17-2010, 10:14 PM
Blender became opensource because it WAS a commercial product, but the company went bankrupt, THEN it was bought.