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Salv8or
05-10-2010, 05:12 AM
Anyone have a good way of creating leafs on a fotorealistic tree.
How do you do it?
Particleclone is a good tool, but lacks the controling of the rotation.
So again, what is the prefered way? Any good workflow is welcome.

A plug that clones a poly on a surface with a predetermened point as "surface connection". Is there such a tool?

rapscallion
05-12-2010, 06:04 PM
try taking a look here:

http://www.polas.net

His leaves generator is designed for exactly what you are trying to do...

Tobian
05-12-2010, 06:14 PM
The modeler based fibrefx plugin, with 2 sided polygon mode will do something like that. William Vaughan does a vid about that in his tutorials, in the main NT site.

Salv8or
05-13-2010, 01:49 AM
Thanx guys. I'll have a go at the William thingie first. Thanx for the pointers.

Mr Rid
05-13-2010, 01:59 AM
I used FiberFX strand modeler to generate these clip mapped leaves- http://www.newtek.com/forums/showthread.php?t=103755&highlight=tree+burst

You cant see it well here, but FFX allowed me to make a second set of leaves with different random rotations, used for a morph. Then Normal Displacement Morph Map was applied with a fractal noise running thru it. This caused the leaves to randomly morph back and forth between different positions as if fluttering in the wind. This generally looks better than using plain ole displacement which distorts geometry.

Salv8or
05-13-2010, 02:04 AM
The modeler based fibrefx plugin, with 2 sided polygon mode will do something like that. William Vaughan does a vid about that in his tutorials, in the main NT site.

Woow.. That was EXACLY what I was looking for. Thanx m8.

Guess I'll be making a forrest this wekend.

Salv8or
05-13-2010, 02:10 AM
I used FiberFX for these clip mapped leaves- http://www.newtek.com/forums/showthread.php?t=103755&highlight=tree+burst

You cant see it well here, but FFX allowed me to make a second set of leaves with different random rotations, used to make a morph. Then Normal Displacement Morph Map was applied with a fractal noise running thru it. This caused the leaves to randomly morph back and forth between different positions as if fluttering in the wind. This generally looks better than using plain ole displacement which distorts geometry.

Beutifull comp. and animation on that treeburst Mr.Rid. Loved it!!