View Full Version : does LW9.5 wrap textures differently from LW7.5

04-28-2010, 03:05 AM

I upgraded to LW9.5 recently; today I am exporting a LW scene to SW3d for Director ( something I did very often in LW7.5 );

in 7.5 I would non-uv wrap ( planar, cylindrical, whatever ) textures, then create a uv texture map, bake my image onto the uv map, apply the new baked image to my model with uv projection;

then I would export to sw3d for Director, and everything would be as expected;

however, today things are different ...
1 - non-uv projection/wrapping is unusually difficult ( an image wrapped around a 4-sided column has always been fairly straightforward );
2 - and importantly, once I open my models in Director, the uv-mapped textures are oriented very differently, upside down and inverted it seems;

at this point I am wondering if the issue is how LW7.5 and 9.5 handle wrapping and SW3D exporting???

any thoughts?


04-29-2010, 05:27 PM
a 4 sided column is a box ?! in that case cubic projection should do the trick...
about the other stuff I don't really know sorry, although I have used Director MX in the past.