PDA

View Full Version : Cel-shaded mecha



baeksoo
09-10-2003, 07:32 PM
First LW project I've taken to (near) completion. For those of you familiar with the subject matter, it's Dream Pod 9's (www.dp9.com) Vindicator exo-armor.

I think I may go back and remodel the gun, as it seems a bit lacking in detail. The rear also kinda looks bland and devoid of detail IMHO...

I'm a total n00b at this, so any comments/help/tips/criticism would be most appreciated ^_^;

http://www.kaminari.net/images/vindicator1a.jpg

From a different angle:

http://www.kaminari.net/images/vindicator2a.jpg

Rear shot:

http://www.kaminari.net/images/vindicator3a.jpg

hiro
09-10-2003, 08:12 PM
you are my HERO....omg omg omg...here is my attempt at a pathfinder alpha:

http://www.oott.org/newotaku/albums/album05/abd.jpg
http://www.oott.org/newotaku/albums/album05/abe.jpg
http://www.oott.org/newotaku/albums/album07/abe.jpg
http://www.oott.org/newotaku/albums/album07/aae.jpg


I don't have a model to look at, nor mechanical reference...

again: you are my hero...

One n00b question though. What settings do you use for the cell shading. or what plugin, cause i want to render my pathfinder in it.


my hero you are

KissMyGrits
09-10-2003, 08:13 PM
Looks cool, but the back needs somehing just to break up of the color, even a different shape. I like your model a lot, hiro. I think it is a better design than the one above. How is your lighting set up?

hiro
09-10-2003, 08:17 PM
i used a radiosity sky dome to light the scene.
and thanks for the compliment!

I think that if i shaded it cell-shade style the parts would look more pronounced. I think baeksoo's model looks r0xy

Pensart
09-11-2003, 02:33 AM
Very impressive!!!
Very nice

renatolazzaroni
09-11-2003, 04:59 AM
Amazing, both of them !
Best cell-shading I have ever seen.
Put them in a scene, they deserve it, instead of the overused "miniature on a table top" render.

Renato

xtrm3d
09-11-2003, 02:46 PM
hey look cool..
i am too a fan and player of dp9 product .. heavy gear . :-)

may be i should finish some day te "hunter " i begined some long time ago..

hiro
09-12-2003, 09:07 PM
Hunter I modeled...this was my first completed model in lightwave ever.

http://www.oott.org/newotaku/albums/album05/aay.jpg

http://www.oott.org/newotaku/albums/album05/aba.jpg

http://www.oott.org/newotaku/albums/album05/aaz.jpg

Nakia
09-13-2003, 06:59 AM
When you guys model the Mobil Suites do you model them in pieces then put them together? or you start from foot or arm and work your way to a finish Suit?

Is there a Mobile Suit Club thats made up folks who model their own Suit for RPG or for fun?
Thank for showing you work. !!

hiro
09-13-2003, 08:36 AM
I usually model the individual peices (torso, leg arms, shoulders, etc..) and then put them together. Like a real model kit, only not.

hiro
09-13-2003, 08:47 AM
TO: Baeksoo

As far as I can tell, mechanically you have modeled that exo-armor perfectly. I have no up close reference like a dp9 source book to confirm this or anything to verify this, but it looks REALLY cool!

My only slight cosmetic concearn is the head, the front-top of it, I really thought those parts were more rounded off. Not that I can really tell I guess without a good up close picture of the retaliator. But...thats the only thing i can see at all.

Everything is soooo increadibly well done besides that

*mmm* i want an exo-armor.

Great Work!

Nakia
09-13-2003, 08:55 AM
Have you model any Custom mobil suits?

O.T. Another quesition is there a Diff beteween mobile suit and Mechs?

MorituriMax
09-14-2003, 01:21 AM
baeksoo..

what settings do you use in your rendering as far as cell shading goes.. I would love to try the same thing with some of my own models..

Great great work!

hiro
09-14-2003, 09:47 PM
sorry...but...i (we?) can't really offer any real critisisms for this mode dude...its just too cool..BUT!! what settings did you use???? Please tell us?!?!?! we must know!!!

baeksoo
09-15-2003, 08:07 AM
Sorry, lost Internet connection for the past few days, so I couldn't reply.


what settings do you use in your rendering as far as cell shading goes


What settings do you use for the cell shading.

I just used default settings for the SuperCelShader, with edges for surface borders and silhouette turned on. Most of the "inking" was done using different surfaces and their borders (If someone has a more efficient way of doing this, I'd like to know ^_^).


but the back needs somehing just to break up of the color, even a different shape.

Yes...I really should do something about this. Ditto for the gun IMHO.


I don't have a model to look at, nor mechanical reference

I used the JC Mechanical Catalog as my reference, although the leg missile launcher is based on the miniature (the Vindicator's leg launchers seem to be different between the various illustrations and the miniature).


When you guys model the Mobil Suites do you model them in pieces then put them together? or you start from foot or arm and work your way to a finish Suit?

It's an exo-armor, not a mobile suit ^_^. I went torso --> shoulders --> arms --> legs --> feet --> backpack --> head --> hands.

softdistortion
09-15-2003, 10:18 AM
Man, for being "new" you guys are awesome!!
Here's my Mecha tribute. Xbox mecha

http://www.softdistortion.com/images/SDmecha.jpg

hiro
09-15-2003, 01:00 PM
thanks for the cell-shading info, *HAD NO CLUE*

hiro
09-15-2003, 01:33 PM
ok..i tried rendering with but why do my renders sux compared to yours still???? see! look!

http://www.oott.org/newotaku/albums/album05/abo.jpg

you have to help me!! what can i do besides modeling more details in, to make the details that are there stand out?

softdistortion
09-15-2003, 01:50 PM
Looks pretty good to me!

baeksoo
09-15-2003, 03:06 PM
you have to help me!! what can i do besides modeling more details in, to make the details that are there stand out?

If you want to do the way I did it, you basically have to determine where you need to "ink" - where a black line should be visible and where it shouldn't. Make either side of an "inking" line different surfaces.

I'm not quite sure if I understand what I'm saying, but the following image might help:

http://www.kaminari.net/images/surfaces1.jpg

http://www.kaminari.net/images/surfaces2.jpg

Basically, each color is a different surface. i.e. the white portions of the model are actually 5 or so different surfaces. Where they border each other, a black line is created.

I got this technique from http://www.celshader.com/, a very useful site IMHO for cel shading stuff.

Unfortunately, the downside of doing this is that it is *very* time consuming and annoying, so I'm wondering if someone else has a faster, easier way of achieving the same/similar effect?

hiro
09-15-2003, 03:59 PM
it is as I ph33red...more work will be needed...

Thanks a bunch though!

onslaught
09-16-2003, 01:03 AM
those are some really nice mech. Well this is a really dumb questoion, but i really wanted to know how to put a picture under your nickname. maybe one of you guys could help me.:confused: :D

hiro
09-16-2003, 07:08 AM
just go to the top of the forum screen under "User CP", its in there somewhere.

Terrificfool
09-17-2003, 06:39 PM
Well, that is one AWESOME image, although I am more of a gundam fan than of DP9... you must give us your exact cel shade settings, I have tried but can't get mine to look that way, also, there is an easier way for the outlines but it requires some serious supercel tweaking, involving using the very last cel area at a very thin and dark color setting or something, I will have to dig up the link, plenty of good stuff on cel shading. Also, thanks for the info on how you modelled this, I think I am going to make the FREEDOM gundam from Gundam Seed :D I want to cel shade it for sure.

Also, if you want more detail on the backpack baeksoo, try making the texture and shading like hiro's backpack, it has a lot of detail, it should turn out pretty good in cel shade.. I think

MorituriMax
09-17-2003, 10:45 PM
Originally posted by Terrificfool
requires some serious supercel tweaking, involving using the very last cel area at a very thin and dark color setting or something, I will have to dig up the link, plenty of good stuff on cel shading.

How do you make the last cel area very thin? In my modeler when I bring up settings for super cel shader, it goes by percentages or min and doesn't seem to be a way to tell it to use a color different than the overall setting for the surface..

Is there a newer version out there?

Thanks

Terrificfool
09-18-2003, 02:36 PM
I think you just need to adjust the percentage max and min to be really close together and then it should just show around the edges.. also try fooling wtih the bump settings for the bumped edges.. I am not exactly sure how to do it, as I haven't managed to find the tutorial, can't find the URL.. if you do a search on google for something like cel shader you should find it I believe