View Full Version : Normal map masking?

04-12-2010, 03:37 PM
Hey all,

Ive sculpted my character in Zbrush and I want to use the normal map in certain areas, like the eyebrows and other areas that the bump map cant define enough. I had some issues generating the map so areas around the ears are a bit wacky.
Is there an easy way to mask my normal map to have it applied in certain areas, similar to using a mask in PS for a bump/displacement map?

Thanks in advance!

04-12-2010, 04:00 PM
I figured out a work around. I made a weight map where I wanted to normal map to be visible and its intensity. I plugged that weight map into the amplitude channel of the normal map.

Hopefully thatll help someone out later on down the road.