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VonBon
04-07-2010, 02:46 PM
i want to take a character that i have rigged into Zbrush, but i will
have to redo the wieghtmaps once the object is back in modeler.

would be nice if the vmap info could be imbeded in the .obj file
even if the target program can't read the extra info. it would
allow you to read it once it is loaded into LW.

Maybe even save an extra file that holds the vmap data .