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VonBon
04-07-2010, 11:21 AM
I think i saw somewhere, someone had a plugin that can transfer
weightmaps from one object to another. i think this forum.

if not are there any good tricks to transfer weights from one
character mesh to another, or a way to save the vertex data
with an ".obj" file.

in my case the models "should' be identical if zbrush isn't changing it
when its imported.

Sensei
04-07-2010, 11:29 AM
VMapManager from TrueArt's Modeling Pack http://modelingpack.trueart.eu
allows loading and saving weight/color/uv maps from/to image files.

evenflcw
04-07-2010, 11:37 AM
Or Weighter(2). I don't know the homepage so just search for it here.

Sensei, would that be able to load/save discontinuous uvs?

VonBon
04-07-2010, 11:47 AM
thanks

Sensei
04-07-2010, 11:50 AM
VMapManager's Save UV Map command is LWSDK friendly equivalent to taking screen-shot of UV viewport, but with user editable resolution and file format.

MentalFish
04-07-2010, 02:19 PM
Alexx has a cool solution for transferring weightmaps from completely different models onto each other:
http://earthwormjim.free.fr/