View Full Version : Miraculous multiplication ;))

04-05-2010, 03:39 AM
I would like to make an object that was cloned three times in the LV was seen as three different objects? Is there any easy way? You know, with different UV maps and general properties?
I hope You some solution, now I always save as three times the same object and rename his names and names of UV maps. But maybe exist some easier way?

Captain Obvious
04-05-2010, 05:17 AM
You can do some clever stuff with node-based shading and basically have clone-specific surface properties, but it's kind of tricky to set up so unless you're familiar with the way the node editor works, you'd be better off just saving three versions of the file, or duplicating the geometry across three layers inside Modeler.

db&w's shaderMeister plugin makes it easier, but still requires knowledge of how to use the node editor. And it also costs money.