View Full Version : PixelActive CityScape - Would you?

04-04-2010, 01:26 PM


Someone sent me a link to this program, which seems to allow one to easily build cities, complete with procedural traffic and pedestrians, and while I thought it was interesting, I wondered, who is it really for?

That price alone tells who the market is. But on their page they list industries like Video games, of course, but engineering and urban planning. It doesn't seem to entertainment focused, and at nearly $20,000 per seat, I can imagine that's not their goal. A video game company that already paid $250,000 or more for a good game engine wouldn't blink at that price, but who else would jump on it?

I like the idea of it, but I can't see much use for it in my own work. Even if the cars could be cel shaded, which would be cool, especially since the traffic generation is procedural, the only use I can see would be the occasional establishing shot. It wouldn't justify the price. Maybe if I was doing a weekly series in an urban environment I could see going for it, but even then, most weekly shows like that use the same few establishing shots over and over anyway.

On the plus side, it exports into a few popular formats. I might wish it were in Vue though. Also, I would really want to export the traffic and pedestrian animation. That would make it really valuable.

Of course, I would want it on the Mac too.

So would you use it?

04-04-2010, 02:06 PM
that looks fun =)

04-04-2010, 03:07 PM
So here we go again, Mac monitor Windows Proggy WTF !!

04-04-2010, 05:56 PM
Hello! I am new in this forums....

04-04-2010, 07:49 PM
Pricing and Availability

CityScape is available for $19,000 and can be purchased by contacting a PixelActive sales representative at [email protected] The CityScape 1.8 Demo can be downloaded from the PixelActive website by visiting the Download CityScape page.

About CityScape

CityScape is an integrated modeling, texturing and layout application for urban environments. CityScape's innovative set of real-time road, terrain, and layout tools, advanced GIS importing functionality, and robust file importing and exporting compatibility, is used by GIS professionals, urban planners, and simulation and game companies worldwide. Its real-time response and Active Adjustment functionality makes it the most accessible urban modeling tool available today. As a stand-alone application, CityScape offers enterprise functionality and appeals to a wide audience.

About PixelActive Inc.

Founded in 2003, PixelActive Incorporated - www.pixelactive3d.com develops and markets innovative 3D software products. The privately funded company is based in Carlsbad, California, and was founded by Steve Rotenberg and Michael Kelley, veterans of the video game industry.

Press contact:

Joseph Young
Director of Marketing
[email protected]

Nice price

04-04-2010, 08:04 PM
It's basically an expensive SimCity!

04-04-2010, 08:19 PM
No, no, you can drug deal and run over everything so it's more like GTA Map Editor... "Real" Cities...

04-04-2010, 08:47 PM
Something similar:


04-05-2010, 10:50 AM
that gamr7 i would buy into.
i take this back. i don't like the quality of it.

04-05-2010, 12:11 PM
Probably seeing the beginnings of what 'modelling' environments will be like not so far into the future. I have imagined something like this for awhile, albeit at a much higher quality.

I imagine no end of high-end developers and architects will buy into this, and then land even higher-end clients who will be charged appropriately for this 'fabulous new tech' ..... bit pathetic really :D


04-05-2010, 08:50 PM


not so cheap, for roads,

related, vehicle rigger,


04-06-2010, 02:03 AM
Re: vehicle rigger:


04-06-2010, 02:53 AM
The thing that sets this apart from more generic stuff is its ability to load and utilize GIS data - much like the now famous (and almost 10 times cheaper) CityEngine (http://www.procedural.com/); and GIS data is an absolute must if you're in urban planning rather than just looking for a quick solution to build cities for games or generic animations.
What makes Cityscape even more interesting is the apparent ability to generate real traffic data, something that's usually reserved to dedicated software and requires MUCH computing power and a lot of headaches. If it actually delivered in that field, it would be well worth the price.


04-06-2010, 06:36 AM
for movies/ cartoons these apps are interesting.
the problem is the price.

i heard Viktor is looking into some procedural techniques as well, not sure what it will be.

i've always been curious to how traffic could be made easily.
a smart trick is what it takes. (DPont Part Move?)

04-10-2010, 12:46 PM
just announced that cityscape SE [special edition] will ship in 3dsmax 2011


04-10-2010, 01:26 PM
I think LW may want to look at putting LWCAD into LW.