View Full Version : How to model a realistic animatable human head?

03-19-2010, 08:09 PM
Anyone got a complete step-by-step tutorial? Ive tried and tried and failed and failed and its the one thing holding me back from beginning production of my 'masterpiece', Project Scythe.

A video tut would be preferred. Also, it would be cool to also have something on how to rig it/setup the endomorphs for that face too. :help:

03-19-2010, 10:00 PM
check www.kurvstudios.com
They have several good head modeling videos
and others on facial rigging that was done recently
on a webinar. :)

03-19-2010, 10:45 PM
many good tips and videos here:

03-20-2010, 05:14 AM
also you can also check:

03-20-2010, 06:36 AM
If you dont already know how to mdoel a head well, then its gonna be a long time, a lotta practice, and a good few heads before you come close...

Dont waste your time, get make human.. http://makehuman.blogspot.com/

Simple dial/slider interface for creating full human meshes that have great polyflow already done for you... you can of course tweak in LW, ZB or whatever else after the fact.

As for rigging it, check the sig.

03-20-2010, 07:34 AM
Hmm still needs to learn how to model though , if you go down that road , look at facegen also , export obj then take that into ZB .the good thing about facegen is that the endomorphs are already there , lyp sync it with magpie and away you .

"thats a quick cheap / trick "

03-20-2010, 08:58 AM
I dont much like the poly flow of the face gen stuff... specifically the nasal labial fold... bad edgeloop, deforms horribly.