View Full Version : Chocolate whirlpool

03-18-2010, 07:51 AM
I'm trying to model nice thick rich chocolate that's in a swirl or whirlpool, but for the life of me can not get the right look. I've tried the swirl and vortex tool, and although it starts off nice the polygons eventually crumple together and i lose that smoothness. I've tried my own displacement, but i can't get the smoothness and ridges to work. image below is the sort of look i'm trying for.

Any ideas would be very much appreciated!


03-18-2010, 10:01 AM
You are using subdivision surfaces or?
increase your settings for subdivision surfaces if theyre not smooth.

you can also simple create a box subdivide it a couple of times
and hit tab to subdivide, select polys in a flow that are similar to a vortex
and move them up slightly, from there you can lower and raise polys or edges a little bit.

you can also use weight maps and procedural textures like cyclon or spiral
and use the move tool. or textured point maps.


03-18-2010, 07:56 PM
Make a sphere.
Cut off lower half of sphere.
Turn on SubDs
Flatten upper half of sphere on y axis
Use vortex tool to twist.
Select points and Jitter along y axis only.
Heres a quick example:

03-19-2010, 01:19 AM
I think that by default the render subpatch setting is set to 3, so you
might want to raise that to at least 6 or 8 to get a smoother look on polys
as well.

Isnīt there a node material for chocolate:)
Maybe nodes for food are a bit of overdoing it for new features.