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daforum
03-06-2010, 05:19 PM
Has anyone used Wings 3D? http://www.wings3d.com/

It looks like it could be useful for UV mapping.

JeffrySG
03-06-2010, 08:47 PM
I used to use it quite a bit but never did much UV work in it. I would probably dive in to Blender for UV work before I really would use Wings. But I still have Wings installed and still love many things about the app.

probiner
03-06-2010, 11:32 PM
Why don't you do your UV maps in 3D coat? I have reached the demo version once ( i format the pc every month or so) wich is after the trial time is reached and i was still able to import, make the UV and export the Object with the Uv attached.
My only 'but' in 3D-coat Uv mapping is that the Relaxing will not relax the boundary of the islands but just the internal mesh, with PLG you have more control in that matter. Ayway, you can always edit the boundary, The brush mode is quite cool for that.

Cheers

daforum
03-07-2010, 04:38 AM
I used to use it quite a bit but never did much UV work in it. I would probably dive in to Blender for UV work before I really would use Wings. But I still have Wings installed and still love many things about the app.

I might download it anyway if it's a fun app to use; and could prove useful.


Why don't you do your UV maps in 3D coat? I have reached the demo version once ( i format the pc every month or so) wich is after the trial time is reached and i was still able to import, make the UV and export the Object with the Uv attached.
My only 'but' in 3D-coat Uv mapping is that the Relaxing will not relax the boundary of the islands but just the internal mesh, with PLG you have more control in that matter. Ayway, you can always edit the boundary, The brush mode is quite cool for that.

Cheers

I never knew that I would be able to carry on using 3D Coat after the 30 days, and i was looking into buying it too!
Can you import objects into 3D Coat that have many polys after the 30 days, or is there a limit?

hrgiger
03-07-2010, 07:52 AM
Is Wings still being developed? I haven't heard anything about it in a long time.

colkai
03-07-2010, 11:18 AM
Version 1.2 was released in January this year so it looks like it is till chugging along, albeit slowly.
Edit: looks like version 1.3 is in dev.

probiner
03-07-2010, 02:05 PM
I might download it anyway if it's a fun app to use; and could prove useful.



I never knew that I would be able to carry on using 3D Coat after the 30 days, and i was looking into buying it too!
Can you import objects into 3D Coat that have many polys after the 30 days, or is there a limit?

If you are going to use on regular basis, buying it is worth it, since it is a GREAT software. But if you just use it here and there like me, out of curiosity, or momentary need, there are some things you can still carry one, like UV mapping and retopology.
As for that limit you talk i have no idea.

Cheers

3dWannabe
03-08-2010, 08:50 PM
Buy 3d Coat. Their Ptex, when finished, should enable you to forget UV Mapping entirely!

http://www.3d-coat.com/forum/index.php?showtopic=5073
http://www.3d-coat.com/forum/index.php?showtopic=4834
and several other threads on Ptex and UV Mapping.

Also note they have a reduced price educational version.

They have updates at no cost almost weekly with new features (like Ptex) added.

UV mapping tutorials:
http://www.3d-coat.com/uv-mapping/

tutorial showing 3D-Coat to Lightwave and other apps
http://www.3d-coat.com/tutorial/connection-with-other-apps/

daforum
03-09-2010, 05:00 AM
Any demos of Ptex being applied/ used?
I've got a vague idea of how it works from the links to the 3D Coat forum posted above, but a visual demo would be better.

3dWannabe
03-09-2010, 11:09 AM
If you will search the 3d Coat site for Ptex, there are a number of videos posted in different threads.

Outside of Disney, 3D Coat is the first (I think) to implement Ptex, as Disney just posted the specifications a month or so ago.

Ptex is a work-in-progress, but seems to be the main focus at the moment, so I'm pretty sure it will end up working perfectly.

Philbert
03-15-2010, 02:51 AM
Any demos of Ptex being applied/ used?
I've got a vague idea of how it works from the links to the 3D Coat forum posted above, but a visual demo would be better.

I did a little video of it here:
http://www.youtube.com/watch?v=4137te68FP4

That was done with the first version that had Ptex, a number of improvements have been made since then. In the next update, presumably in a couple of days, it will no longer need to subdivide the mesh, so the exported mesh will be just the same as the imported one.