View Full Version : Rollei camera

03-04-2010, 10:04 AM
I was inspired to model this after last week's Photographic speed modelling challenge. Modelled and textured in LW, rendered with the Maxwell plug in.

I've always wanted one of these.............

03-04-2010, 10:19 AM
Beautiful renders!

03-04-2010, 01:01 PM
wonderful work!
nice everything!

03-04-2010, 01:08 PM
sick quality renders... Makes me wonder, could LW render do this and what would be the additive time needed to have a similar result?

03-04-2010, 02:43 PM
As is known, Iain, you render some really nice pics. Was your like for the Rollei the reason you gave it the Maxwell treatment? ;)
Could you not do this kind of render in LW? I would pay to watch you setup and tweak a scene to get such a render out of lw. Stellar stuff to be learned.

03-04-2010, 02:44 PM
Thanks guys.

The LW tests were pretty close to this and they rendered in 1/3 the time. You just get a certain something extra with Maxwell, particularly the materials.

03-04-2010, 02:57 PM
Was your like for the Rollei the reason you gave it the Maxwell treatment? ;)

Yes and after spending longer modelling than I like, I thought why not?

To be honest though, Maxwell does this kind of thing pretty quickly. It's only interiors that it really takes an eternity on.

I'll see if I can push the LW version up a bit and post the results.

03-05-2010, 01:37 AM
Excellent work Ian! First picture is my favorite, creative and realistic! :thumbsup:

03-05-2010, 08:25 AM
Great work, would be good to see the lightwave renders to compare.

03-06-2010, 05:39 AM
Thanks guys.

Here's the image I'll try to recreate in LW (sorry for the annoying new wide thread size)...............


03-06-2010, 06:20 AM
Man, that is sexy...super work as always :thumbsup::thumbsup:


03-06-2010, 06:21 AM
Lovely. Stylish and a clear homage to some seriously cool "Old Skool Tek".
As someone who teaches photography, I find this picture quite alluring. Such a tactile feel to the pic.
Yes, I would happily sit about listening to you wax and wane about setups.

03-06-2010, 07:47 AM
iain, I agree with UnCommonGrafx. You have to make some tutorials about light setup and surfacing. I'm even willing to pay for it and I bet I'm not the only one!

03-06-2010, 08:15 AM
Sweet Iain..


03-06-2010, 10:24 AM
I don't know what d'you think about, but I don't see the necessity of using Maxwell render for this picture, looks the same for me with Lightwave, really good conversion Ian! :thumbsup: (Only things that are imho best with Maxwell are the reflexions on the red glasses...Are they difficult to get in LW?)

03-06-2010, 10:37 AM
Sorry I wasn't very clear, this is still Maxwell.
I deliberately toned down the internal glass reflections after looking at more photos.

I'll post a LW version shortly. :D

03-07-2010, 08:29 AM
This is my first go at a LW conversion.

Not 100% but I think it's close. I need to try and get the depth and warmth the original has using some fill lights I think.

03-07-2010, 12:55 PM
I like both of them :) (even if Lightwave's one looks colder and more contrasted for me...) may I ask you how do you get this brown/warm lightning in Maxwell? it's really giving a nice mood to the render :)

03-08-2010, 05:18 AM
your surfaces are just...perfect ! to be honest all the rest I think is spot on..I can't find anything wrong with anything.
is the rough leathery surface a procedural in the bump with spec driven by a gradient ? is there something modeled inside the lens ? what are you using for the refletions ? what's the best way to model something like the belt ?
sorry for the many questions but I'm often finding myself stuck with lousy renders and am desperate to improve :D

03-08-2010, 06:06 AM
Yes, warmth and depth seem to be less in the lw one. And it's awfully cool that it's about the technique as much as about the software. That is to say, you can get it their regardless of the renderer. Some knowledge to be harvested/harnessed there...

03-08-2010, 06:32 AM
Thanks for the feedback.

@Mucus: The Maxwell colouring/lighting all comes from the flexible and powerful effect you get from its Physical Sky so its difficult to replicate-not that the LW one has to be exactly the same.

@Sampei: My surfaces are simple layered materials using image maps. It's easier to interchange with Maxwell that way. The leather is just a coloured surface with the attached jpeg in bump and diffuse.
Imo, if you want realism, procedurals can really compromise your texturing.

The strap was just a long strip of subpatched polygons bent to shape. There's loads of ways of doing stuff like (rail extrude, splines etc) that but that was the simplest for me.

The inside of the lens was modelled including the aperture blades as I wanted them to show in some shots but it probably looks a bit contrived the way I did it.

@UnCommonGrafx: Thanks-its great to get feedback from someone with a strong photography background as that's what this experiment is all geared towards really.

03-08-2010, 06:51 AM
many thanks for the rep :beerchug:

03-09-2010, 07:18 AM
The lightwave render looks great, what was the difference in render times?

03-09-2010, 11:15 AM
The Maxwell one took about two hours and LW was well under an hour with very high settings.

Maxwell could actually have been stopped after about 25 minutes if it hadn't been for the glass which was still grainy.

03-09-2010, 01:26 PM
Looks like the LW version just needs a little tonemapping, but all of your renders are awesome regardless.

Mike Bellinger
03-10-2010, 03:12 PM
It looks really good. Great texturez!!

03-16-2010, 12:47 AM
Impressive renders. They look really photographically perfect. Great modelling job, no question about it.


03-17-2010, 03:44 PM
Thanks again for the feedback.

I think I have a finished LW version but maybe I'm just sick looking at it :hey:
Rendered with Interpolated radiosity in about 12 minutes............

03-18-2010, 04:53 PM
The top down shot in my final lw rig................

03-18-2010, 05:08 PM
Ooooh...now, those are some sexy renders :thumbsup:


03-19-2010, 03:33 PM
WOW Iain! Fantastic work bud.

03-26-2010, 01:48 AM
Nice work. I think the anti-aliasing has a slightly lower quality in the Lightwave renders. It seems like sometimes the LW renderer just won't buff out certain angles well in really fine, closeup work. I see the same jaggies in this as I see in a lot of LW renders, where as in the Maxwell renders they are less noticeable or gone.

03-26-2010, 07:36 AM
It seems like sometimes the LW renderer just won't buff out certain angles

Yep this has always been an issue for me in LW (and even more so in FPrime) when you have highly contrasting colours overlapping.


03-30-2010, 04:48 PM
the LW render looks killer, but look at the strap, I see polygons! ahhh!

03-30-2010, 06:16 PM
Iain, extremely well done !
A Maxwell's plus is a slight color dispersion on some materials, you can see it mostly on marble material's bumps. Maybe you could use ani-reflection node on it (or fast skin) to get that slightly iridescent look, beside this i couldnt say if i like LW or maxwell one better.


03-31-2010, 04:25 AM
Cheers guys.
I actually think I like the LW versions more now.

Monovich, hands up about the strap! I was surprised I was getting away with it :)

03-31-2010, 03:15 PM

Nice work Iain! If it wasn't for the Newsletter I may have missed this awesome work you've done. I think both LW and Maxwell renders are very good, and as you say, there are some little extras here and there with the Maxwell-renderer that does make it slightly more photoreal. With that said though, the LW-version looks very good as well, and with a rendertime 1/3 of Maxwell...well... what to complain about? :)


03-31-2010, 04:18 PM
Excellent! You all visited this thread because of the newsletter? Iain's work really merits it, so I'm glad I put the thread link in...


04-01-2010, 02:29 PM
Hi Ben,
yes i have to thank newsletter, otherwise i'd have missed this.


04-02-2010, 04:45 PM
Same here. Thanks to the newsletter, I was able to see this stunning piece.

I prefer the LW render to the Maxwell version though.

Great job.


04-03-2010, 02:29 AM
Thanks guys and thanks for the plug Ben :thumbsup:

04-03-2010, 04:46 AM
Excellent work Iain.. And good to see it in the May issue of 3D World...


04-03-2010, 06:12 AM
congrats Iain, certainly well deserved ;)

04-03-2010, 03:10 PM
Excellent work Iain.. And good to see it in the May issue of 3D World...


Ah so it was printed?


04-04-2010, 07:32 AM
Yes it's in there.. Page 17....


04-07-2010, 10:19 AM
Iain this piece should also be submitted to the new gallery imho ^^

05-21-2010, 04:36 PM
Congrats on making the 3d world gallery! :thumbsup:

05-22-2010, 10:51 AM
Thank you!

It did make my day.

05-22-2010, 08:59 PM
Saw the magazine a few days ago...Congratz! Makes me giddy when I see LW work out there all published and stuff. :)