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lwn00b
02-25-2010, 08:38 AM
Hi all.

I have had an issue in modeler for awhile now with models exported from Poser.

In modeler, with view mode set to texture, and a single viewport, simply rotating the model would cause huge OpenGL lags.

The models are approx. 200K polys, with many non-planars (but that's another story). :-)

The models use huge (4096x4096) UV texture maps.

So, I tried removing all the textures as a test and saving to a temp model.

Viola, OpenGL rotation is wicked fast (I have a GTS250 1GB).

So, next I added textures back onto the model, one at a time and found the issue! If I add the transparency image maps to the model, OpenGL performance goes back in the toilet.

I have 'Transparency' and 'Transparency Channel' un-ticked in the GL tab of the display options.

Anyone ran into this? Workarounds?

Thank you for reading.

BeeVee
02-25-2010, 01:33 PM
Replied in the other thread. BTW, the French is "voila" (or voilą if you want to be really correct). ;)

B