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plugz
02-22-2010, 02:28 AM
Hi,

Very beginner in lightwave, i've just started modeling a perfume bottle (http://www.mimifroufrou.com/scentedsalamander/LANC%C3%94ME_MAGNIFIQUE_Bottle_White_Background%20 copy.jpg) and I'm having a problem already.

I do not know how to reach my polygon to begin to model the spray, and there is, indeed, too many polygon and I want to leave on a less furnished polygon.

THX!

Look at the image :

meshpig
02-22-2010, 03:13 AM
plugz

Construct/Reduce/Bandglue will reduce the geometry to a manageable level as it is there.

For bottles perhaps use a spline ( Spline Draw) for the profile then use the Lathe tool (Shift L) which you really need to determine numerically ( as in key "n").

archijam
02-22-2010, 03:16 AM
It is always easier to add polygons than accurately reduce them ;)

For the top, select the other end, mirror it (shift-V), shift into position (t), weld the verticies (m), then join them all together (shift-Z).

You can then bevel the shape inwards (b) to start your spray nozzle etc.

For your polycount, I'd start again :/

edit: nice - two very different opinions, both from Australians ;). Try both ...

plugz
02-22-2010, 03:33 AM
Thanks!

If my object has a lot of polygons, it's just because i wanted to reproduce all the face of the object.

If i use BandGlue, i'll lost the details. And all (mini) sides of the cylinder are slightly curved.
So it's why I chose to build the bottle with a high number of polygons. I have not managed to find another way to proceed.
In addition to the picture I have the bottle so I can see exactly how has been built. But I may be cheating.

arsad
02-22-2010, 03:50 AM
If you want accuracy you might consider sub division modeling.
I have the same flacon as my wife uses this perfume. So I see
that your poly count is to high and your mesh is not precise.
With subd's you could model this easier, faster and with less polygons.

archijam
02-22-2010, 03:51 AM
If you use sub-d's (tab), each of your bumps on the surface may need only 1 or 2 polygons (in profile) - sub-ds will smooth out the rest, or you can even turn up the sub-d level at rendertime.

you would model it as a 'star', with very shallow points ..

colkai
02-22-2010, 03:58 AM
Given the shape, you may have been better tackling this as a Sub-D object.
Edit: oops - beaten to it! :p

arsad
02-23-2010, 04:42 PM
I gave it a try and subd's are the way to go.
http://arsad.free.fr/flacon_magnifique.png

meshpig
02-27-2010, 12:50 AM
It is always easier to add polygons than accurately reduce them ...
edit: nice - two very different opinions, both from Australians ;). Try both ...

archijam, how so. Are you a closet Australian too?:D

archijam
02-27-2010, 01:25 AM
Oh-so closet .. Bred in Freo! :D

JeffrySG
02-27-2010, 01:46 PM
You might want to have a look at my free perfume bottle modeling video tutorials. :)

http://www.pixelandpoly.com/video.html
There are four parts.