View Full Version : reset works like edge in OpenGL textures

09-07-2003, 01:01 PM

I have a problem with the OpenGL view of textures. The edge and reset seems to behave the same. Both shows like edge. In rendered images this shows corrected. Not really a big problem, but is there a way of fixing this?

Another a more bigger problem is that the starting of a video clip in Image editor resets back to 0. It works fine when the scene is open, but after save and load all the start times a reseted. So they are not saved in the scene file or something?

This is quite annoying, becouse I have to set all the start times every time I load a scene where the video clips are used as textures.

I'm using Win2000, SP4, GeForce Ti4400, Detonator 41.09, DirectX 9.

09-07-2003, 01:52 PM
if your video clips are quicktimes or AVI's I'd change them to image sequences. Targas work best for me. Lightwave doesn't seem to like movie files very much. You'll find you get much more stability with the image sequence route.