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VonBon
02-12-2010, 04:29 PM
say you sitting in a chair and you pick up your right foot, your
thigh doesnt come all the way off the chair yet.

im thinking a delay in weightmap response may simulate
muscle and flesh.

Sensei
02-12-2010, 05:29 PM
In Object Properties > Deform there is displacement plug-in called Inertia. Check it out. Maybe it works with bones too. For sure it works with regular key-framed movement, rotation and scaling..

Lightwolf
02-12-2010, 05:58 PM
In Object Properties > Deform there is displacement plug-in called Inertia. Check it out. Maybe it works with bones too.
No, it doesn't, only with motions applied directly to the mesh.

Cheers,
Mike

SplineGod
02-12-2010, 06:30 PM
Use morphs to simulate the delay because flesh is elastic and doesnt move immediately with the bones. You could also use additional bones to help simulate the effect as well.

VonBon
02-16-2010, 03:07 AM
you right in what im trying to do SplineGod.

im thinking the set weight value should determine the delay time
for the points included in the weight map.

right now it seems as if it doesnt matter what value they are.
if it has a value its going to move

maybe some type of follower calculation should be
part of the weight maps.

SplineGod
02-16-2010, 07:48 AM
Sometimes though its just faster to animate the effect you want by hand rather then the time eaten up trying to automate it. :)