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a sandwhich
02-11-2010, 02:58 PM
Ok, I think I have the modeling down. I just made a model of some fenceposts and I have no idea how to go about applying a wood texture and bumpmap. In all of the 3d programs I have worked with, I have never learned how to properly do it.

a sandwhich
02-11-2010, 03:00 PM
preferably how to do a uv map.

Waves of light
02-11-2010, 03:25 PM
If using just LW - look at a plugin called PLG. It allows you to create UV maps and assign preferred cuts/seams.

a sandwhich
02-11-2010, 04:04 PM
No, what I mean is I don't know how to texture it. Im asking for someone to tell me how to do it.

Twisted_Pixel
02-11-2010, 04:33 PM
They are old and text based, but these should help give you a little understanding of the subject. To at least allow you to ask questions for specific issues.

http://newtek.com/lightwave_old/tutorials/

richdj
02-11-2010, 04:38 PM
Check vfxcast.com and look for same. Work on the image first, then when your happy with the size etc, copy it, and alter the picture from the RGB (ect) to the bump. This will keep the proportions the same..

Rich

Waves of light
02-12-2010, 01:31 AM
They are old and text based, but these should help give you a little understanding of the subject. To at least allow you to ask questions for specific issues.

http://newtek.com/lightwave_old/tutorials/

All the links are dead on that page.

archijam
02-12-2010, 02:34 AM
Since UV's are very model specific, I would look through several tutorials till you find an object similar to yours.

A few links, from simple to more advanced (the last link is to a collection of tutes):

http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorials/dhembry_tutorial_uvmap/web/

http://www.borderequals0.org/articles/uv_intro.cfm

http://www.members.shaw.ca/lightwavetutorials/texturing.htm#UV%20Mapping

kallis
02-12-2010, 02:54 AM
I found these tutorials to help me alot:
http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWPages/LWUVStart.html

//Kallis

Iain
02-12-2010, 04:44 AM
No, what I mean is I don't know how to texture it. Im asking for someone to tell me how to do it.

The LW manual tells you all you need to know, really.
Once you've learned the basics, forums are where you learn specifics.

Twisted_Pixel
02-12-2010, 05:01 AM
All the links are dead on that page.


The links just haven't been updated to work with the new location, but the content is still there. When you select an item from the page, you need to append '_old' to part of the url.

eg.

http://www.newtek.com/lightwave/tutorials/uvmapping/ClothFX/index.php

becomes...

http://www.newtek.com/lightwave_old/tutorials/uvmapping/ClothFX/index.php

toby
02-14-2010, 01:01 AM
The LW manual tells you all you need to know, really.
Once you've learned the basics, forums are where you learn specifics.
Never heard it said better.
RTM! Especially if you're new to 3d.

Waves of light
02-14-2010, 01:20 AM
The links just haven't been updated to work with the new location, but the content is still there. When you select an item from the page, you need to append '_old' to part of the url.

eg.

http://www.newtek.com/lightwave/tutorials/uvmapping/ClothFX/index.php

becomes...

http://www.newtek.com/lightwave_old/tutorials/uvmapping/ClothFX/index.php

Thanks Twisted.

JeffrySG
02-14-2010, 03:10 AM
Also check out these video tutorials:

http://newtek.com/forums/showpost.php?p=641873&postcount=3

Rove
02-14-2010, 03:41 AM
Hint: The procedural wood texture might come in handy.

You can create a very basic wood texture like the one I attached within minutes.

COBRASoft
02-14-2010, 04:15 AM
Rove, why not make a camtasia recording while doing it :). I'm sure that would help a sandwich a lot more.

Rove
02-14-2010, 03:57 PM
Rove, why not make a camtasia recording while doing it :). I'm sure that would help a sandwich a lot more.

hehe, but that would just spoil the fun of the experimentation with and exploration of LightWave's texturing powers.

but ok, I got some spare time so here goes.
Be warned though you need to at least have basic knowledge of how to apply (procedural) textures to LW objects to follow along with this brief tutorial. If you don't have basic knowledge or have no clue about what I'm talking about then I suggest you RTM first or buy a book like "LightWave v9 texturing".

With that said, open up the Surface Editor.

I always start editing the bump channel first so open that up and apply the procedural Wood texture to the bump channel.
Use -500 for the Texture Value.
Press on the Y-axis for Texture Axis.
Depending on the size of your object pick a decent scaling.
I used a scaling of 100mm for the sample object I created earlier.
Copy this layer.

Open up the specularity channel and paste the previously copied procedural Wood layer into the specularity channel.
Check Invert Layer and change the Texture Value to about 20-25%. That's it for the specularity channel.

Open up the color channel.
Again paste the previously copied Wood layer and change it's color to a brown color of your liking.
Add another procedural layer to add some irregularity. I used Turbulence so go ahead and pick Turbulence as well. Again change it's color to any brown color of your liking but I suggest that the color should be at least somewhat darker then the color you used in the Wood layer.
Change the Layer Opacity to about 50%.
Set the Frequencies to 12. Change the scaling to x=10mm, y=100mm and z=100mm.
Press Use texture and hit F9 to create a render.

That's pretty much it. You're done creating a very basic, procedural wood texture. From there on you can start experimenting to create a plethora of other procedural wood textures.

CF01
02-16-2010, 12:44 AM
I'm kind of afraid to go back and look at it now, but I did a procedural wood tutorial a few years back.

http://209.98.213.90/mnlwug/Tutorials/Tutorials.html

There's some presets to download on the site too.

http://209.98.213.90/mnlwug/Downloads/Surfaces_DL.html

The site is a little old and hasn't been updated for quite awhile.

Rove
02-16-2010, 01:38 AM
Don't forget to check Presetcentral.com too.

prometheus
02-16-2010, 06:35 AM
hereīs an interesting little wood texture maker program, and itīs free.

You can create seamless textures and up to at least 3000x3000 resolution.
Itīs called Wood Workshop.

http://www.spiralgraphics.biz/ww_overview.htm

Michael

Viking
02-16-2010, 10:49 AM
Never heard it said better.
RTM! Especially if you're new to 3d.

LOL! Both of you must have been on one of the Lightwave Newsgroups I used to visit years ago. You never had any useful comments and READ THE MANUAL isn't helpful. Especially since the Lightwave manual is really a reference manual, not a tutorial.

When I look for help in the Lightwave manual I have to spend a lot of time searching for the "Lightwave Specific Terminology" in order to come close to finding any help. For example ...what is UV? UltraViolet? That's how I use UV, in fact I just bought some UV protection (sun block) for my trip to Hawaii. How would I ever imagine searhing for UV Mapping?

There's nothing like a good tutorial on the subject or some helpful folks in the forum. If you don't have anything useful to say then say nothing! When you know how do do it, then you can even throw the manual away. So stop hitting on the guy that wants you to throw him a crumb.

Iain
02-16-2010, 11:07 AM
If you don't have anything useful to say then say nothing! When you know how do do it, then you can even throw the manual away. So stop hitting on the guy that wants you to throw him a crumb.

I like to think I help people all the time here but I stand by what I said on this one.
If you won't look at a manual for even the very basics, you're trying to run before you can walk.

Scan this thread. There are links here to all sorts of confusing and advanced stuff when a quick look at the manual would tell you easily how to texture an object and once you've learned that it tells you how to do it using UVs.

probiner
02-16-2010, 11:11 AM
Viking, the Manual is very good so you explore many bits of the software while you try what the manual says. That, along with William Vaughn's videos (http://www.newtek.com/lightwave/24hours_training.php) is a great way to have a wide awarness of LW basics and workarounds.
You will watch many stuff you probably won't use, but if great, cause anytime you might use it, you remeber where it is.

Because no one is going to make a tutorial for every single need. So basicly, you just eat the manual, videos you find, cross information in your brain, experiment a lot, so when you ask for help, you know all the basics so ppl can be fast and precise, without having to go with the basics everytime.

There are a lot of videos about making UV in Lw(again, check william's videos), here are some i did:
http://www.youtube.com/watch?v=8eIiQboLUA4
http://www.youtube.com/watch?v=QTus8gsVwkE

For the Wood texture, is just a matter of try and error. Again, check William's videos where he plays around with textures, cause they will give you hints how to control any texture.

It takes some time, but if you want to learn, thats the way.

Cheers

colkai
02-16-2010, 11:27 AM
I like to think I help people all the time here but I stand by what I said on this one.
If you won't look at a manual for even the very basics, you're trying to run before you can walk.

Viking, listen to this man, he knows of what he speaks.
Just scan for his posts, his work should tell you all you need to know about his creds. :D

Viking
02-16-2010, 12:00 PM
Viking, listen to this man, he knows of what he speaks.
Just scan for his posts, his work should tell you all you need to know about his creds. :D

Ha ha ha! You ARE the same group!!!

I should start a thread called RTM for those who feel its beneath them to answer a basic question.

Why bother to tell someone to read the manual. Are you upset that they asked a really basic question? You don't have to belittle someone because the question is beneath you.

My wife is still asking me basic questions about MS Word and I dare not tell her to READ THE MANUAL. I can take a few minutes to explain to her a third, fourth and fifth time the same thing I told her the first time.

Where to read in the manual would at least be a little bit healpful. BTW I haven't got time to READ HIS CREDENTIALS. :)

In life, if we give something back we can find more happiness...maybe you recognize this thought? "I only post answers when it will show off my skills" attitude is not an endearing quality to me. But if you feel this way then don't bother to tell someone to RTM...Believe me this comment is absolutely useless. I didn't say reading the manual is useless.

What you want to hear is "I looked through the manual but I cannot find an explanation on how to do something". Maybe this is in the rules for this group.

Uh Oh I just realized I'm not in the HC Discussions! Please ignore my comments and RTM.

Iain
02-16-2010, 12:06 PM
Well, if you have a chip on your shoulder about this and aren't even going to read my reply, there's little point carrying on the discussion.

Ha ha

monovich
02-16-2010, 12:12 PM
I'm all for procedurals, but most of the time when doing wood (and many other things) I save myself the headache and use a photo as my base texture. With a photo you've fought half the texturing battle from the get-go.

-sf

prometheus
02-17-2010, 08:43 AM
You can also use the free simbiont shaders with lightwave 9.6

it has some wood procedurals to choose from and are a little tweakable
in grain and seed color etc..
http://www.darksim.com/html/simbiontlw.html
http://www.darksim.com/html/download_simbiont2.shtml

and theres quite a lot of free shaders ranging from vfx, eyes iris. wood etc
over here
http://www.darksim.com/Repository/index.html

sample of presets..
http://www.darksim.com/Repository/aaa_New/

just install, preferably manually to select proper lightwave directory.
but copy simbiont cfg to the lightwaves program folder, you migh probably
have to copy and install the plugin manually aswell.

Michael

Viking
02-17-2010, 02:23 PM
You can also use the free simbiont shaders with lightwave 9.6

it has some wood procedurals to choose from and are a little tweakable
in grain and seed color etc..
http://www.darksim.com/html/simbiontlw.html
http://www.darksim.com/html/download_simbiont2.shtml

and theres quite a lot of free shaders ranging from vfx, eyes iris. wood etc
over here
http://www.darksim.com/Repository/index.html

sample of presets..
http://www.darksim.com/Repository/aaa_New/

just install, preferably manually to select proper lightwave directory.
but copy simbiont cfg to the lightwaves program folder, you migh probably
have to copy and install the plugin manually aswell.

Michael

This is what I'm talking about! Thanks for your help.

archijam
02-17-2010, 04:54 PM
RTMFM already.