View Full Version : Tree Animation

02-05-2010, 06:33 AM
Can anybody suggest strategies for animating trees with separate branch movement - would I have to use bones to rig all the branches up like a skeleton/figure? or would weight maps and physics be better?



02-05-2010, 07:10 AM
It all depends on your trees.
Are they just polygonal or do they have boxes with leaf textures applied etc?

There are a few easy ways of doing this from applying animated procedural textures in the bump channel to using film footage to old tricks like this.....


(Making of>Section 5)

02-05-2010, 07:34 AM
that looks pretty effective - This is to generate foreground comps and environments for a live action piece - not yet sure how "real" this needs to look

02-05-2010, 03:11 PM
I wouldnt use bones except on trees that might be close to the camera. I would probably look at using animated procedural textures as displacement maps or to drive an endomorph. It also boils down to how subtle the branch movement needs to be.

02-08-2010, 10:41 AM
Thanks for the suggestion - I think I'll buy tree designer rather than Onyx as it seems to generate weightmaps as part of the modelling process and seems a lot friendlier to light wave than Onyx

02-08-2010, 11:57 PM
You could use the plugin Fertilizer which is very good or SmartMorph to grow the trunk and branches.