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View Full Version : test, 10000 Transformers parts



erikals
02-04-2010, 06:11 AM
many of the Transformers used over 10000 parts,
just wanted to see how much that really is...

Optimus Prime > [HUGE RENDER]
http://www.newtek.com/forums/attachment.php?attachmentid=81811&stc=1&d=1265289040

10.000 Parts >
just a bunch of boxes...
http://www.newtek.com/forums/attachment.php?attachmentid=81810&stc=1&d=1265288776

erikals
02-04-2010, 06:40 AM
if you ever wanna make it a go btw, Tamás Tóthfalussy shows you how...
http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/making_of_autobot01.php

http://www.newtek.com/forums/attachment.php?attachmentid=81812&stc=1&d=1265290826

biliousfrog
02-04-2010, 07:09 AM
I hate it when people insert massive images...grrrr!

I'm surprised at how bad some of the texturing is on that optimus prime model, the metal parts look very amateurish.

The Corvette one is a much better model overall IMO

cresshead
02-04-2010, 07:16 AM
could you not find a bigger image?

Nangleator
02-04-2010, 08:51 AM
I'm surprised at how bad some of the texturing is on that optimus prime model, the metal parts look very amateurish.
Why bother when the director never lets the camera hold still for a moment?

erikals
02-04-2010, 09:29 AM
ok, edited...

the reason for posting such a huge image is to be able to see just how many parts are used
(front view)

yes, the OP render is kind of bad, the Corvette one is much better
(the OP film renders are great though)

Andyjaggy
02-04-2010, 09:45 AM
Yeah, is that the model from the movie? If so I'm a bit surprised at the texturing myself, almost looks like just a bunch of procedural noise in the bump channel.

But yeah.... you never get to actually see him still for more then 2 seconds so it doesn't matter.

TeZzy
02-04-2010, 03:32 PM
there is polygon penetration on the optimus model lol

erikals
02-04-2010, 03:43 PM
heh, i saw it too http://erikalstad.com/backup/anims.php_files/smile.gif

his left foot... http://erikalstad.com/backup/anims.php_files/aiwebs_001.gif

TeZzy
02-04-2010, 03:45 PM
Actually his right one aswell...but that still doesn't look final anyway haha

dandeentremont
02-04-2010, 04:50 PM
http://lh3.ggpht.com/_W1ueYt1O3xs/SaQOgqVc1VI/AAAAAAAAO1E/wKC3MZZIoMo/d/Transformers-revenge%20of%20the%20fallen%20%282%29.jpg

A more refined Optimus. Link forces download.

Andyjaggy
02-05-2010, 09:00 AM
That one is much better, on second thought I think the texturing on the first one is okay, I think it's just poor lighting mostly.

dandeentremont
02-05-2010, 09:55 AM
It always astounds me how much lighting can improve a 3d piece. And how much bad lighting will kill something impressive.

erikals
02-17-2010, 07:48 AM
just 4 fun...

http://conceptartworld.com/wp-content/uploads/2009/09/ben_procter_rotf_03.jpg

erikals
02-17-2010, 04:22 PM
a bit about the transformations,...

Digital Domain on Transformers 2 – Dan Taylor,...
http://www.newtek.com/forums/showthread.php?p=987432#post987432

Stooch
02-17-2010, 11:42 PM
I think that these models are very complex and impressive because of complexity.

but anyone that has ever studied character design will immediatelly tellyou that the silhouettes are confusing,
the overall design is cluttered and frankly the sea of detailed bits and contrasting textures, add up to FAR LESS than the sum of the parts.

i think that these robots show impressive technical skill that was crippled by bad art direction.
its funny thatyou hear that the camerawork was "bad"... i dont see how anything but slow camera work would be good when you are trying to discern that much detail...

silviotoledo
02-21-2010, 06:38 AM
Ben Procter Draws a lot! Wow!

I'm not surprised. Optmus textures changes in each scene. Lots of bullets, dust...
His geometry also changes a lot!

Althought it's not perfect it looks a bit professional, but I'm sure V Ray render looks better than Mental Ray one.

They had to write code to break scene and objects in parts for rendering, but I don't believe they have 10.000 parts all in one character, althought there must have null or box objects that was changed by a high poly geometry during rendering phases.

I'm only disappointed 'cause they spent 6 months to do Optmus transformation and in transformers II it looks like 10 frames only :(.


Yeah, obvius there's a lot of poly pennetrations.


36 hours of rendering per frame from transformers seems to be nothing now compared to 40.000 cores used from Weta in Avatar!

silviotoledo
02-21-2010, 06:47 AM
Stooch

yeah, it's a bit confusing, but I think this match the director's concept in doing an alien techonology instead of an stupid car that turns in a robot like the cartoon would looks like in the movie. It's confusing 'cause it's too complex.

I think the art directors ( and all the tech team ) did a great job, but the director didn't in Transformers II.

Transformers I is a film, with a strong story, but Transformers II is an FX film only.

Andyjaggy
02-22-2010, 08:40 AM
Transformers II disappointed me so much I will not be going to see the third one.