View Full Version : How link object to hard dynamic

02-03-2010, 04:18 AM

I have made a high poly version of a pen character.
I need him to drop and roll with slight bumpyness due to
his features like his nose, and arms tucked at his side.

So I created a much lower poly count version of him and used hard fx to
drop him and he rolls beautifully & realistically to a stop.
However I try to replace the object with my high poly character all
motion is gone. How can I link my good character to the low poly hard fx
character and get the motion I created?

Thanks in advance.

02-03-2010, 09:06 AM
This should work:

> After you calculate HardFX, add ClothFX to the object (on top of HardFX).
> Set "Fix" (basic tab) to "All", just to be sure ClothFX doesn't move anything.
> Use "Scan Motion" (File tab). This will create an MDD-file and automatically load it in ClothFX. Also, save the MDD (File tab: Save Motion).
> Remove HardFX.
> Parent your low-poly object to the high poly object.
> Add Hardlink to your high poly object (Object properties > Deform > Add Displacement > FX_hardlink).

Should work now as you scroll the timeline.

02-03-2010, 05:18 PM
I managed to render out the motion for my high poly character.
But thanks for this solution, as I will definatly be using this method
in the future.:thumbsup: