View Full Version : HyperVoxel Interaction

Ty Catt
01-27-2010, 09:51 AM

Is there a way to have particles created independently from each other in Layout interact together with Hypervoxels? In other words, If you create a point cage in Modeler, bring it into Layout, then add a Null in Layout, give them both Hypervoxel properties, is there a way to have the null interact with the cage via Hypervoxels?

Picture a lava lamp, the viscosity of one gob of goo affecting another.

In this case we need several balls to pass through on specific paths both sides of a square all while interacting with each other's surface tension / viscosity, much like you see in Hypervoxels of an independent object / particle cloud.

Any ideas? I've tried the blend modes / groups in HV with no result.:help:

A Morph Target could work?...

I've tried using a wind generator pushing particles through a square emitter, too, but there is a loss of control of the particle path.



01-27-2010, 11:54 AM
Create a new group in the HV panel. Assign all objects to the same new group that will have HVs applied. Set the blending mode to additive for all those objects.

Ty Catt
01-27-2010, 01:02 PM

I tried just changing the spheres to additive, not the square base object too.

Thanks, Larry.