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View Full Version : Texture, Lighting, Setup & Rendering Challenge: Brion Vega Cemetery Chapel



Exception
01-27-2010, 07:28 AM
Hey folks,

I'd like to present you with a challenge that involves everything but modeling... A complete model will be provided and you can extend its assets if you feel it's necessary, surface and texture it, set up the scene, light it and render it.

The idea for the challenge came because I have a model lying around that was used for making 3D prints. It took a long time to make and I would love to see it come to life in the hands of all of you. I'll give you the background story, and the model to download for a month. The challenge will end on April 1st 2010.

The story:
The model is of the Brion Vega cemetery (http://www.flickr.com/search/?q=brion%20vega%20cemetery&w=all&s=int&referer_searched=1) chapel, designed between 1969 and 1978 by the architect Carlo Scarpa (http://en.wikipedia.org/wiki/Carlo_Scarpa) (1906 - 1978). The cemetery was made for the Brion Vega couple, the proprietors of the famous succesful designer electronics company Brionvega (http://en.wikipedia.org/wiki/Brionvega).

As you can see by the dates, the architect passed away when the cemetery was completed. He was subsequently buried there as well (http://www.flickr.com/photos/doctorcasino/1122509041/), before the actual Brion Vega couple were, and suspended vertically in one of the walls.

Carlo Scarpa and the Design
Carlo Scarpa is not your every day architect. He was a craftsman, famous for his glass vases and intricate architectural detail. The Cemetery is no exception. Everything down to the hinges of the doors were designed by him and true pieces of art. Doors sink away into lily ponds, waterways sneak around the building to water different areas depending on the water level of the season, and every bit of it was carefully thought out, designed and crafted. He did this using common materials, mostly concrete and wood. The value is in the design and craftmanship, not in the material.

The chapel is one of Scarpa's masterpieces, together with the Castelvecchio. I hope I've done right to this work of art in the model, but I'm sure I've not been as minute as Scarpa was. The model itself will tell the story, but remember to check the reference images as to what it actually was.

Rules
There really are very little rules. Use LightWave to set up the scene. Model extra assets in LightWave. Use any renderer you please, and be creative within your own domain as much as you can. I'm not particularly looking for realism or something true to Scarpa's memory, but I do feel you need to be aware of how important this building was to many people, and take this into account.

The model will be shared on a Creative Commons BY-NC-SA (http://creativecommons.org/licenses/by-nc-sa/3.0/) license. This means you get to use it to make your own things, share it with others, but you have to attribute it to me (Tom Bosschaert of Except Architecture & Visualisation), and everything you make using it also has to be covered under this license. This essentially means it is shared under an Open Source agreement. This way I hope more people will be able to learn from our experiments.

Deadline
The deadline is 12:00 CET April 1st. By then all your assets should be made available as well. This should give you plenty of time. The model download will be available until March 1st.

Downloads
More details, images, references and download on the Except page (http://www.except.nl/overig/brionvegacemeterychallenge/) for the challenge. All honourable mentions and constructed assets will be put up on that page after the challenge completes.

IMI
01-27-2010, 09:18 AM
Wow - quite an effort! Thanks for this... :)


:agree:
One might say an "exceptional" effort. :D
Thanks a lot man, I really needed a diversion and this is gonna be a lot of fun. :)

Larry_g1s
01-27-2010, 09:31 AM
Nice idea Tom. :thumbsup:
From the pics, it looks like you did a nice job modeling it. Nice detail.

It'd sure be great if someone could do a 'Texture, Lighting, Setup & Rendering' tutorial, for maybe...I dunno, the Robie Home (http://www.newtek.com/forums/showthread.php?t=102099). You know, so people could put those skills to use. But who could do such a tutorial? :stumped: :p

Derrick_SA
01-27-2010, 10:03 AM
So Tom, where's that training!!??

he he,

Derrick

MooseDog
01-27-2010, 10:14 AM
thx tom! i genuinely think this whole thread will be a "tex/light/render" tutorial. the more players, the more learning.

first efforts at framing an image coming soon.

JeffrySG
01-27-2010, 10:17 AM
Very very cool! The model looks amazing as well, Tom. As a fan of great architecture I must admit that I'm not familiar with Scarpa's work. And now I have the fun of reading up on him and his work! So thanks!!

Not sure if I'll have time to participate but I'm hoping that I do - even if it's just to play with the model and try different lighting on it. :)


EDIT: check out this link for a ton of pics and texture ideas/reference. (http://www.flickr.com/search/show/?q=brion+vega&ss=2)

Iain
01-27-2010, 10:42 AM
Thanks for going to such an effort Tom-it looks fantastic.

I'll be having a better look later tonight. :thumbsup:

AdamAvenali
01-27-2010, 09:41 PM
sounds like fun :thumbsup:

i've never lit an interior with anything but maya and MR, so hopefully i can figure it out in lw as well :D

IMI
01-28-2010, 05:18 AM
sounds like fun :thumbsup:

i've never lit an interior with anything but maya and MR, so hopefully i can figure it out in lw as well :D


In alot of ways, it's easier in LW. I still can't get the hang of light probes and HDRI images in general in LW though, at least not to be able to get the results some people do....
I bought a whole CD of HDR images and can't even figure out how to use them in LW, what to do with them, what to wrap them to...all of that. There's a huge gap in available LW training on the subject too. It seems 99% of the LW lighting tutorials out there are simple 3 point lighting or basic HDR. What to do with those T-shaped HDR's I have though? Hmmm... no idea.

Iain
01-28-2010, 07:02 AM
IMI, the whole point of Image based lighting is that it should make GI simple.

Go into Backdrop Options and in Add Environment, select Image World.

Then just load in a HDRI. Radiosity does the rest. It uses the data in the image to throw light inwards toward your model.

Alternatively, but using the same principle, load a ball into your scene that has the polygons facing inwards (create a ball and press f to flip polygons) then map your image to that in spherical mode, scale it up around the model and voila, a sky dome.
This has possibilities that Image World misses like making it unseen by camera, using a box for your T shaped HDRIs etc.

IMI
01-28-2010, 07:22 AM
Thanks for the info, guys. :)

You know what though - I didn't really state my problem accurately, I don't think. I can get decent results using HDR ligth probes - although I've never really tried mapping to the inside of a sphere... but what eludes me is getting reflections of that image properly on objects. Seems it's always distorting strangely or I can't get it lined up where I like what's being reflected AND how it's contributing to the lighting.
But then again it's been a while since I messed with it since I've been doing different things lately and not going for any kind of photorealism, so hopefully I'll learn some things in the course of this challenge. :)

MooseDog
01-28-2010, 10:00 AM
wth, i'll be the first. at least there will be a standard of what not to do :D:agree:

just an initial light set-up, with g.i. specs. see attached demo image. warning: no native lw lights were harmed during this render.

looking through the reference images, it's really a pretty small building, but the architecture of which is pretty monumental. trying to get a composition that's both intimate and grand at the same time. any success?

biliousfrog
01-28-2010, 10:29 AM
Looks nice so far MooseDog.

I'll have a proper look later next week probably...just started a quick project and waiting to hear about another so I can't make any promises although there's nothing more likely to bring in paid work than committing to a personal project or competition.

Iain
01-28-2010, 10:41 AM
trying to get a composition that's both intimate and grand at the same time. any success?

Funny-after walking around the model last night, I had settled on almost exactly the same POV you have gone for.

I think it captures all the really interesting elements.

Good start :thumbsup:

Exception
01-28-2010, 12:11 PM
Hey guys, nobody said anything about this NOT being an animatable project ;)

Nice start, mr Moose. I agree with that view having many ;interesting bit's, but I don't think this building allows itself to be captured like that. It's more of a collage-sensitive thing. The extreme camera angle doesn't do justice to the scale, perhaps?
Or perhaps I'm off. I have been off before, and will be off again :)

Mr Rid
01-28-2010, 04:17 PM
Thanks for the info, guys. :)

You know what though - I didn't really state my problem accurately, I don't think. I can get decent results using HDR ligth probes - although I've never really tried mapping to the inside of a sphere... but what eludes me is getting reflections of that image properly on objects. Seems it's always distorting strangely or I can't get it lined up where I like what's being reflected AND how it's contributing to the lighting....

Yeah, HDRIs can be a little weird to get what you want. I find you really have to map the HDRIs or any IBL (image based lighting) onto basic geometry appropriate to the particular image. Throwing the HDRI into Image World lacks control of the GI falloff, and you cant see where things are. If its a picture of a room then map it inside a cube or whatever. If its a picture of an exterior sky with a ground, then you need to map it onto a sky dome and a ground object under your subject. Realistically, the presence of your models should really cast shadows and color bounce back on the nearby IBL environment, which in turn affects how the IBL bounces light on your objects. Also be aware that GI does not affect spec.

IMI
01-28-2010, 05:11 PM
Thanks you much for the info, Mr. Rid. :thumbsup:

You know, I didn't know that GI didn't affect spec. That would explain why I've had so much trouble with spec and usually have to use several more lights than what I wanted to get the effect I wanted.
I will be trying your suggestions, for sure, so thanks again. :)

toby
01-29-2010, 01:19 AM
Don't use Image World except for an actual Light Probe image! It's designed specifically to unwrap those, so anything else gets unwrapped wrong. Use Textured Environment set to Spherical.

A Spherical mapped image - most common for reflection mapping ( and by now HDRs I'd think ) will look like this if used with Image World :

Iain
01-29-2010, 02:56 AM
I tinkered with the model and added textures last night.

Really good work on the model btw Tom.
Usually when I get a model to work with it has 50 times as many polygons and isn't half as complex.

My first draft at lighting the interior using lw...........

COBRASoft
01-29-2010, 04:06 AM
Iain: masterfull!

Iain
01-29-2010, 05:47 AM
Thanks guys. The modelling and lighting are still WIP.

Exception
01-29-2010, 05:49 AM
Ah nice... starting to have some atmosphere and fine detail too...

How did you make the highlights on the altar? Did you model a bevel or did you use a shader?

archijam
01-29-2010, 05:57 AM
Nice work Iain!

I have to dig up some of my photos for this .. is was there in 2006. The corn fields come all the way to the edge of the compound, so close I actually got wet from the sprinklers while taking photos inside the cemetery :)

Iain
01-29-2010, 12:16 PM
I think I'm happy with this one. I just want a cleaner look.
Tom-yes, I bevelled the altar. Micro bevel all over and another, bigger one for the front plate.

Larry_g1s
01-29-2010, 01:24 PM
Nice work Iain. Nice lighting with contrast.

JeffrySG
01-29-2010, 05:01 PM
I think I'm happy with this one. I just want a cleaner look.
Tom-yes, I bevelled the altar. Micro bevel all over and another, bigger one for the front plate.

:thumbsup::thumbsup:

toby
01-29-2010, 05:10 PM
I think I'm happy with this one. I just want a cleaner look.
Tom-yes, I bevelled the altar. Micro bevel all over and another, bigger one for the front plate.
:eek:

Ok I'm out :D

JK, we should all submit something, even if they're not as good! Don't be discouraged! Or we'll have to make Iain wait til the end to post anything!

IMI
01-29-2010, 06:03 PM
I think I'm happy with this one.


I could be happy with that. Thrilled, really. ;)
So how's the PDF coming? :D

Iain
01-30-2010, 05:45 AM
JK, we should all submit something,

Of course you should. The idea is to learn from everyone else.

I'm happy to answer any questions here or in PMs and I'm sure Tom and the other archi guys would too.

IMI
01-30-2010, 06:53 AM
I'm happy to answer any questions here or in PMs and I'm sure Tom and the other archi guys would too.

I'd have too many questions, I think. :D
I do have one though - where do you get your amazing textures from? Do you buy those or shoot them yourself?

vpii
01-30-2010, 10:32 AM
Playing around this morning with the model. I am sure there is no lights indoors but thought it might look cool if a glow was coming thru. Maybe went to far.

Regards

Iain
01-30-2010, 11:16 AM
I am sure there is no lights indoors but thought it might look cool if a glow was coming thru. Maybe went to far.

Nice render Michael. Adding lights makes it look like a completely different place!

Iain
01-30-2010, 11:18 AM
where do you get your amazing textures from? Do you buy those or shoot them yourself?

I've taken some myself but most I've just 'collected' over the years.
The Maxwell forum has a great material/texture sharing community.

Iain
02-01-2010, 03:32 PM
An exterior.
Again, rendered in LW 9.6.

vpii
02-01-2010, 03:47 PM
very nice , would like to see a shift camera version also.

Iain
02-02-2010, 01:11 AM
There you are :hey:

inakito
02-02-2010, 08:06 AM
Not too sure about wearing a mini skirt in a cemetery...

Iain
02-02-2010, 08:15 AM
Not too sure about wearing a mini skirt in a cemetery...

Then don't do it.

Iain
02-02-2010, 11:39 AM
Ok one more.
Going for more realism this time.................

serge
02-02-2010, 12:07 PM
Then don't do it.
LOL

Nice renders Iain!

Iain
02-02-2010, 02:29 PM
Nice renders Iain!

Thanks Serge.
Nice avatar. Probably my all time favourite film.

Exception
02-02-2010, 03:18 PM
Ok one more.
Going for more realism this time.................

That's fantastic, Iain! The dirt and damage is very true to life, and makes the whole thing get an appropriate atmosphere.

The low corner-doors at the bottom left of the building in the image are some kind of milky glass with the 'theme' logo of the cemetery on them. I'll see if I can find a reference image of that.

Exception
02-02-2010, 03:20 PM
Yep, here we go (from the inside, but outward they're the same):

http://farm4.static.flickr.com/3656/3730975029_97527d0302_o.jpg

Iain
02-03-2010, 02:04 AM
Thanks Tom.

I thought the inside and outside of those doors were different.
I was using this as a reference...........

Exception
02-03-2010, 10:35 AM
Oh yeah, hey! that's odd!

I swear I've seen one where they were open (they open) and the inside and outside were similar.

Well, I stand corrected here... I doubt they'd replace those.

safarifx
02-03-2010, 10:42 AM
....in progress...

http://www.safari-fx.de/monat_januar_2010/contest17.jpg

snip safx

safarifx
02-03-2010, 01:16 PM
....in progress...

http://www.safari-fx.de/monat_januar_2010/contest21.jpg

snip safx

Larry_g1s
02-03-2010, 01:22 PM
Nice work safx. :thumbsup:

Iain
02-03-2010, 01:45 PM
That looks really interesting safarifx.
I'm excited to see where its going..........

safarifx
02-03-2010, 01:46 PM
That looks really interesting safarifx.
I'm excited to see where its going..........

:agree: in progress to...

http://www.safari-fx.de/monat_januar_2010/top.jpg

snip safx

Waves of light
02-03-2010, 03:14 PM
I really need to learn how to texture.

JeffrySG
02-03-2010, 04:16 PM
@Iain and safarifx: Really great work guys! Always continue to impress me. :)

safarifx
02-03-2010, 06:15 PM
in progress...

http://www.safari-fx.de/monat_januar_2010/top1.jpg

snip safx

PeT
02-03-2010, 09:06 PM
http://www.latal.de/pet/bilder/Kapelle1.jpg (http://www.rendering.de/forum/viewtopic.php?t=9755)

PeT
02-03-2010, 09:06 PM
http://www.latal.de/pet/bilder/kapelle4.jpg (http://www.rendering.de/forum/viewtopic.php?t=9755)

PeT
02-03-2010, 09:07 PM
http://www.latal.de/pet/bilder/kapelle13.jpg (http://www.rendering.de/forum/viewtopic.php?t=9755)

PeT
02-03-2010, 09:08 PM
http://www.latal.de/pet/bilder/kapelle14.jpg (http://www.rendering.de/forum/viewtopic.php?t=9755)

all versions = FPrime + Nodals ..

Iain
02-04-2010, 01:19 AM
Wow all these camera angles are making me feel a little dizzy.

Good stuff though.:)

Exception
02-04-2010, 02:00 AM
That last one rocks!
Very Dune-ish/Transformer. Nice choice to make that corner glass :)

Scarpa Remixed

PeT
02-04-2010, 03:30 AM
:bowdown::bowdown::bowdown:

archijam
02-04-2010, 06:58 AM
Cardboard model view :thumbsup:http://www.newtek.com/forums/attachment.php?attachmentid=81813&stc=1&d=1265291936

Exception
02-04-2010, 10:32 AM
Nice, nice james!
You have a very sharp scalpel...

safarifx
02-04-2010, 11:47 AM
Cardboard model view

:thumbsup:

@all

...its nice to see all the different renders :)

http://www.safari-fx.de/monat_januar_2010/loch.jpg

snip safx

archijam
02-04-2010, 11:57 AM
safx: thanks for the GI tip ;) ..

tom: re-trying on my scalpel-work now ..

::

After the glue comes unstuck .. so sad a year after your thesis project in architecture ..

ps. - learnt something nice .. the radiosity cache stays 'intact' when you displace your model - obvious, but good to know ..

http://www.newtek.com/forums/attachment.php?attachmentid=81816&stc=1&d=1265317861

safarifx
02-04-2010, 03:02 PM
@archjam

check please all polygons with more than 4 points an tripple that ****...the new cameras f*cked up with that sort of polygons...
you can see the artefacts in your render...

snip safx

Iain
02-04-2010, 03:24 PM
Interior views........

safarifx
02-04-2010, 03:24 PM
...ah cool..thanx Ian...

http://www.safari-fx.de/monat_januar_2010/eck.jpg

snip safx

Iain
02-04-2010, 03:25 PM
Exterior views........

archijam
02-04-2010, 04:40 PM
check please all polygons with more than 4 points an tripple that ****...the

Have done, but will have to re-calc the radiosity later .. :)

Andyjaggy
02-04-2010, 04:46 PM
Exterior views........

Very nice. I love exterior shots.

Iain
02-05-2010, 03:58 AM
Very nice. I love exterior shots.

Thanks.

I'm finding the interiors a pain as I don't think LW likes deep coloured, heavily textured rooms. Might just be my methods though.

colkai
02-05-2010, 07:04 AM
Sheesh Iain, they were LW renders?
Heh, not that I'd expect anything but quality from ya good self. :)

JeffrySG
02-05-2010, 07:10 AM
Exterior views........

:rock::rock:

Iain, how do you go about doing the bushes and trees? Are they images with clip maps or 3d objects?

Iain
02-05-2010, 08:52 AM
Cheers guys.
Yes Jeff, trees are just clipmaps.

PeT
02-05-2010, 07:11 PM
http://www.latal.de/pet/bilder/kapelle16.jpg (http://www.rendering.de/forum/viewtopic.php?t=9755)

PeT
02-05-2010, 07:11 PM
http://www.latal.de/pet/bilder/kapelle19.jpg (http://www.rendering.de/forum/viewtopic.php?t=9755)

PeT
02-05-2010, 07:12 PM
http://www.latal.de/pet/bilder/kapelle15.jpg (http://www.rendering.de/forum/viewtopic.php?t=9755)

PeT
02-05-2010, 07:45 PM
.. Nice choice to make that corner glass
..
there also was a little mysterious offset ..

:cool:

Iain
02-06-2010, 02:33 AM
Cool! I love the first one.

PeT
02-06-2010, 06:48 AM
*glad

:lightwave

PeT
02-06-2010, 06:40 PM
http://www.latal.de/pet/bilder/kapelle20.jpg (http://renderring.de)

http://www.latal.de/pet/bilder/kapelle21.jpg (http://renderring.de)

http://www.latal.de/pet/bilder/kapelle23.jpg (http://renderring.de)

http://www.latal.de/pet/bilder/kapelle25.jpg (http://renderring.de)

Exception
02-08-2010, 05:29 PM
Wow... fantastic stuff guys... James, great model-look.. Iain, what can I say, what an atmosphere... and PeT's reinvention into Blade-Runner land is making some amazing cultural references possible (which I won't bother you with).

I like the isometrics. I did similar ones as well. Illl upload them once I find them.

judyderkeithal
02-09-2010, 01:25 AM
Wow, those are some great shots PeT. Some real good work floating around in this thread.

Exception
02-17-2010, 09:21 AM
Hey all,

The download period for the model is starting to close. If you still want in, get it soon.

Cheers!

biliousfrog
02-17-2010, 11:46 AM
Well, unsurprisingly, it looks like I'm not going to be able to participate...although there might be a window next week.

Some very nice stuff in this thread. PeT's renders are giving me a strange sensation of wonder and nausea, the isometric views are almost inducing a nosebleed...the last two are like something by Escher...I like it...but my brain hurts

Exception
03-10-2010, 09:26 AM
Hey all,

three weeks to go until the final submission deadline. The model will be removed from the site shortly. If you want to participate, move quickly!

Best of luck...

Nicolas Jordan
03-19-2010, 10:42 AM
Even though I am a bit of late comer to the contest I might give it a go if I can find the time over the couple weeks. I just downloaded the model. :)

Lamont
03-19-2010, 06:48 PM
Only just saw this. Will see what I can do, been a long time doing non-realtime stuff.

Iain
03-20-2010, 02:56 AM
Only just saw this. Will see what I can do, been a long time doing non-realtime stuff.

Yep this is why we need some kind of top row highlight system!

Exception
03-26-2010, 01:25 PM
OMG!
4 days to go!

nightrider
12-20-2010, 09:20 AM
wth, i'll be the first. at least there will be a standard of what not to do :D:agree:

just an initial light set-up, with g.i. specs. see attached demo image. warning: no native lw lights were harmed during this render.

looking through the reference images, it's really a pretty small building, but the architecture of which is pretty monumental. trying to get a composition that's both intimate and grand at the same time. any success?

I se you use lightype Exit Portal And Dp Infinite I dont have this to ly lgw 9.6 where can I get this ??

abdelkarim
04-03-2012, 06:01 AM
plz how we can downaod this object plz ?

abdelkarim
04-03-2012, 09:14 AM
hi i do some quick cubic texutre and quick render


hop u like it .



Kray 2.4 render

Thnx

abdelkarim
04-03-2012, 09:16 AM
ABOUT render time

SHot 1 . 1m time render
Shot 2 . Less then 1 minute
Shot 3 . 3 minutes render time
SHot 4. 4 minutes time render

abdelkarim
07-26-2012, 11:43 PM
thnx