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View Full Version : how to export animated characters to 3dmax?



Svenart
01-21-2010, 04:31 AM
hey everybody,

a client asked me if I could create/sell him a few animated characters he has seen on a few of my images. The problem is, he wants to use them in 3dsmax.

Is there a way to export characters + simple bone animations to 3dsmax (I guess not, but maybe someone knows more about it)?

GraphXs
01-21-2010, 07:48 AM
FBX, but its not as easy as it could be. Point Oven could be another option.

Svenart
01-22-2010, 05:11 AM
thank you

Is there a tutorial in the web about exporting to fbx?
Does anyone knows any details about exporting animated characters to fbx?

geo_n
01-22-2010, 05:25 AM
Its not possible if its a rigged object. I tried many times and even asked at autodesk forums. The bones from lightwave will be converted to nulls in max and in between the nulls there's nothing, no bones, no weight influence, . The mesh doesn't deform correctly.
Pointoven exports only animated mesh deform. There's no way to edit the animation anymore.

Svenart
01-22-2010, 05:28 AM
thank you. So maybe pointoven could work good for me.

If I understood you right, I can export animated characters (with bones) to 3dmax using pointoven, but then in 3dmax, I cannot edit them anymore? But they are still animated?

geo_n
01-22-2010, 05:35 AM
Yep.
I tried collada before too and that wouldn't even load in max.

Svenart
01-22-2010, 05:37 AM
thanks, i think i will try it with pointoven.

geo_n
01-22-2010, 09:30 PM
thank you. So maybe pointoven could work good for me.

If I understood you right, I can export animated characters (with bones) to 3dmax using pointoven, but then in 3dmax, I cannot edit them anymore? But they are still animated?

I see you edited your post after I posted about collada. I hope I'm not too late and you bought pointoven already.

Pointoven exports only animated mesh deformations. It doesn't export bones. Only mdd or pointcache for 3dmax. There's no way to edit the animation anymore because the mesh is the one actually animated.

erikals
01-23-2010, 02:59 PM
afaik you can make a MDD, then use the faulknermano (the pointoven creator) application, MDD to PC2

then you can read a PC2 in Max, i think,...
note though, PC2 is only animated mesh deformations

some links,
http://forums.cgsociety.org/showpost.php?p=5857909&postcount=10
http://forums.cgsociety.org/showpost.php?p=5842472&postcount=9

erikals
01-23-2010, 03:06 PM
maybe polytrans ?
http://www.okino.com/default.htm