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Gregg "T.Rex"
09-04-2003, 07:36 PM
Hey guys...
This is one of my latest jobs i pulled out ...
http://users.otenet.gr/~darkjedi/Airbus.jpg
http://users.otenet.gr/~darkjedi/AirbusWireLow.jpg
And here are some shots from the movie, this plane was made for...
http://users.otenet.gr/~darkjedi/00050.jpg
http://users.otenet.gr/~darkjedi/00280.jpg
http://users.otenet.gr/~darkjedi/00706.jpg
Also, some avi (DivX5.05) LW clouds tests and the final shot from the movie...
http://users.otenet.gr/~darkjedi/Test1.jpg Volumetric clouds Test 1 (http://users.otenet.gr/~darkjedi/Test1.avi)
http://users.otenet.gr/~darkjedi/Test2.jpgVolumetric clouds Test 2 (http://users.otenet.gr/~darkjedi/Test2.avi)
http://users.otenet.gr/~darkjedi/Final.jpgFinal movie shot (http://users.otenet.gr/~darkjedi/Final.avi)
Cheers...

SLAYER
09-04-2003, 08:52 PM
HOLY SH#$

That is sweet.
I voted for UV. the clouds is cool and all, but I HAVE to learn more about UV. You can see how desperate I am about this by my reply in this thread:

http://vbulletin.newtek.com/showthread.php?postid=72937#post72937

Awesome work.

robpauza
09-05-2003, 12:04 AM
Very nice work. Those clouds are amazing. I especially like "Test2." Great modeling/texturing on the plane as well.

I can't wait for see the tut(s)... (if you have time.)

-Rob

RAZ
09-05-2003, 03:28 AM
Fantastic work mate. I love these sort of shots and would like to know how you went about those great clouds, how you set up the hypervoxels, sprites or volume etc?

Also the airplane is excellent, good base textures and logical UV mapping. Only improvement I would consider with your work would be swirling the clouds around the wing tip etc.

Any screenies of your hypervoxel setup would be great.

Good job

js33
09-05-2003, 11:04 PM
Gregg,

Very nice work. What movie is it for? How long did it take for your clouds to render?

Cheers,
JS

Gregg "T.Rex"
09-06-2003, 06:06 AM
Thank you all for the nice comments....

RAZ: The clouds were done with Taiki, a great volumetric cloud
(and not only) plug-in. HVs weren't used at all. There is some
interaction between the right wing and the cloud at the end of the shot, when actually the wing enter into that cloud.

js33: The movie was made in Greece, will be screened across
Europe and is called "A touch of spice". The clouds were rendered
in four different layers and took 12 days on 8 dual xeon 2.8
RenderBoxxes. The airplane took 7 more days, cause i used background radiocity for lighting and cranked up antialiasing.
All the render was at 2K anamporphic resolution and that was
the real slow down...

Cheers,

xtrm3d
09-06-2003, 06:25 AM
awesome stuff..
i remember seeing it on cgtalk..
bravox1000000000:D

Mclaren
09-06-2003, 11:24 AM
I'd love to see these tut's when you have time to make them. I've never quite got the hang of doing UV clouds. I'd also love to see how you textured the plane cause it looks real good. also if you don't mind me asking, how do you model the cockpit windows, i always have trouble with that aswell.

Doug Nicola
09-06-2003, 11:35 AM
Gorgeous, extremely high quality work! I love it, and I voted for both tutorials, if you have the time. :D

Dave3D
09-06-2003, 04:43 PM
wow, dude, wow, them clouds Mmmmm..... :D :D :D

Dave

hrgiger
09-06-2003, 08:07 PM
Where is the tail part of the body in the UV map above. I see the main body and the fin obviously, but I don't see the part of the body below the fin. How did you blend them together. That's what I would be curious to know.

hrgiger
09-06-2003, 08:08 PM
By the way, I should have stated before that it is really great work.

I'd love to see both tutorials but I would prefer the airplane UV. Looking forward to it.

Gregg "T.Rex"
09-06-2003, 09:03 PM
Originally posted by hrgiger
Where is the tail part of the body in the UV map above. I see the main body and the fin obviously, but I don't see the part of the body below the fin. How did you blend them together. That's what I would be curious to know.

You mean the tip end of the body tail where the excaust is?
It is seperate from the main body uv map. Here it is:
http://users.otenet.gr/~darkjedi/Tail.jpg
Yeah, i know it look strange, but it's unwarped for proper mapping, just in case i had to do a realy close up to the excaust area...
Cheers...

hrgiger
09-06-2003, 11:38 PM
No, I guess I meant the part of the body that tapers to the tail.... Is it just squished on the UV map up into the thicker part of the fuselage? Sorry, if you're not sure what I mean. I'm not at my computer right now otherwise I'd throw it into photoshop to point out what I mean... Anyway, looking forward to your tutorials...

Cageman
09-07-2003, 02:35 AM
WoW!! This looks really good. But, I couldnīt watch the last animation Final.avi.. :( What codec is used?

Cageman
09-07-2003, 02:40 AM
Sorry about that, just suddenly the avi worked. Donīt ask me what I did, but Iīm happy it did, because that airplane is filmed not 3D-rendered!! Really good work!!!

Cageman
09-07-2003, 07:57 AM
The animation looks so good, that its hard to tell if its 3D renderd or filmed (ie with a real videocamera)... If someone were to put that sequence in a movie, ppl wouldnt think "Ohh.. 3D-animated aircraft".. Many would just assume it has been filmed/recorded with a camera...

igorstshirts
09-07-2003, 12:31 PM
Very, very nice. I love how the right wing "cuts" through the cloud in the anim. UV's are off the chain!!!

Gregg "T.Rex"
09-07-2003, 02:09 PM
[QUOTE]Originally posted by hrgiger
No, I guess I meant the part of the body that tapers to the tail....
Is it just squished on the UV map up into the thicker part of the fuselage? QUOTE]

Well, the body (tail included) is mapped as a whole.
It was easy to unwarp the tapered tail and create a
clean ortho-planar uv map. I choose this unusual way
to create it's uvs, because i wanted to just draw the
lines all the way horizontal. But, in the end, i had to
compensate for the tapered area, by tapering the
texture. It did end up well, but it was an ..uhm...
exotic approach.
http://users.otenet.gr/~darkjedi/Taper.jpg
Of, course, in the tutorial i will show this, the more
traditional way... ;)
Cheers,

Gregg "T.Rex"
09-07-2003, 02:19 PM
Originally posted by igorstshirts
Very, very nice. I love how the right wing "cuts" through the cloud in the anim. UV's are off the chain!!!

Thanks!
That "gentle cut" was done with Lightwave particles, rendered as a black and white pass and heavy use of Digital Fusion. Actually, except that particle layer, everything else was done entirly in post. It was a tricky one!
Cheers,

sanuZ
09-08-2003, 01:12 AM
Very Good man, very nice clouds

must teach!:D

Beamtracer
09-08-2003, 04:48 AM
The A320 looks fabulous! I can see you've studied the way dirt is spread by wind, water and gravity on the aircraft body.

At first I thought it might be a bit too dirty, but then... this is Olympic Airlines, and they do keep their planes in a dirty state.

Great stuff!

Gregg "T.Rex"
09-08-2003, 04:57 AM
Originally posted by Beamtracer
At first I thought it might be a bit too dirty, but then... this is Olympic Airlines, and they do keep their planes in a dirty state.

Ha, ha...
Director wanted this to be as dirty as possible and he asked even for more dirt than this!
From the hundrend reference photos i've seen, only in one,
i saw a dirty plane like this one and it was from PanAm...
Cheers...

Dave3D
09-08-2003, 11:45 AM
Where do u the the arial photos from?

Gregg "T.Rex"
09-08-2003, 12:01 PM
Originally posted by Dave3D
Where do u the the arial photos from?

Mainly, from all around the net. It took me two full weeks to collect them, organize them and dived them to categories,
like "Airbus", "Boeing", "CloseUps", "Engines", etc.
In the end, i had about 500 hirez photos of airplanes from various brands with close up shots, which i used for modeling and texturing reference.
I did the same for the clouds, but the purpose for that, was to let the director choose the look, feel and final color for them...
I guess, one of the most valuable net resource for airplanes is this: AIRLINERS (http://www.airliners.net/)
Cheers...

Dave3D
09-08-2003, 02:02 PM
I kind of ment the floor that is in the final renders and test, (in the cloud test 2 there is a shot of the dome, thats the image i am talkin about). :(

Dave

Gregg "T.Rex"
09-08-2003, 02:24 PM
Originally posted by Dave3D
I kind of ment the floor that is in the final renders and test, (in the cloud test 2 there is a shot of the dome, thats the image i am talkin about). :(
Dave

I see... The floor at the final render under the base layer cloud, is
a 3d ground object with appropriate for that altitude maps. You
can hardly see it in this avi, but you can in 2K rez. The image on
Test 2 is from the AIRLINERS site and it was used for in-house
tests only...
Cheers

Gregg "T.Rex"
09-08-2003, 04:58 PM
Originally posted by jackcarter
What i was wondering is... what is this airplane scene used for?
Is it just one of them "people are flying on a plane and the director wants to show an outside view" or does it serve more of a purpose?
If i somehow manage to see that movie, i'll look for your name in the credits. (it will be there.... right?)

He, he...
I haven’t seen the movie yet, but from what i was told, this shot was used as a connecting link between two acts. On the movie's timeline is, when the main actor is old enough to fly to Constantinople (Istanbul) to find an old friend. Be advice, the shot in the movie is two times slower than the one in the avi. I made the avi faster, because i... liked it better this way. But, the slow fly-by along with the music, serves the movie well...
My name on the credits? Well, i hope they haven't forgot me... :cool:

Beamtracer
09-08-2003, 06:35 PM
I love the aircraft, and I'm sure movie goers are not going to be thinking about what type of aircraft it is, but the tail section is a Boeing 737, not an Airbus A320.

I only realized it after looking at it for a while. If I saw it at the cinema I'd assume it was a 737, but it's only the 'Airbus320' title of this thread that got me thinking.

Beamtracer
09-08-2003, 07:49 PM
Sorry, Gregg "T.Rex", you'll hate me for picking the faults in this.

Here are a couple of Boeing 737s...
http://www.airliners.net/photos/small/4/3/6/413634.jpg

http://www.olympic-airways.gr/images/733_10a.jpg

Note the shape of the 737 tail. The leading edge has an angle in it.

Below is an Airbus A320
http://www.airliners.net/photos/small/7/0/1/418107.jpg
The tail doesn't have that angular bend in it.

If it's any consolation, I checked the Olympic Airways website and they don't fly A320s, but have about 15 B737s.
http://www.olympic-airways.gr/inside_OA/oainsprouk.htm

Gregg "T.Rex"
09-09-2003, 03:08 AM
Hmmm....
I thought i clarified this earlier, but i did on another forum...
This is a hybrid Airbus/Boeing type of aircraft. You can read more info for this here:
CG Talk (http://www.cgtalk.com/showthread.php?s=&threadid=85367)
and check all three pages...
Sorry for the late info...
Cheers...

Beamtracer
09-09-2003, 04:28 AM
Sorry Greg, I didn't see the previous thread about it being a Boeing+Airbus.

Great job. The texturing must have taken you a long time to create, and is very inspiring!

anieves
09-09-2003, 09:48 AM
WOW! nice work there.
I look forward to your tutorials!
keep up the good work!

kevinmcpoland
10-30-2003, 12:00 AM
....so any news on the tuts to keep us wolves at bay....?

Gregg "T.Rex"
10-30-2003, 09:18 AM
:) Still under development. There are four of them... ;)
Soon, i guess.
Cheers...

thekho
10-30-2003, 09:58 AM
Wow. Beautiful!!!

I'll looking forward to your UV tutorial which looks really interesting.

Keep up the great work!

peterpro
11-06-2003, 08:52 AM
hey,
nice work,
we just completed airplane shots for a movie called mooseport.

wound up using radiosity as well.

hey what are you using for the clouds,
i can't get nice clouds out of hV.
yours look real.

and you did them in lightwave, i'm amazed, certainly not HV3!!

pete

trentonia
11-06-2003, 09:32 AM
Man,
I'd like to take a look at all of these wonderous clouds that everyone is raving about, but everytime I try I get a message saying that the clip cannot be found. What's up? Did you move them?

Gregg "T.Rex"
11-06-2003, 10:29 AM
Uhm... No...
Everything is up and running. Maybe, try again later. That server is not the fastest, IMHO...

Those clouds were done with the OGO Taiki demo plugin... :)

Cheers,
Gregg "T.Rex" Glezakos
3D Artist

wacom
11-06-2003, 01:21 PM
I know it's only hopeful wishing...but is there any chance this will make it onto the LW 8 content disk? I'd love to see this scene up close and pick apart everything you did! Then again maybe you'll include some of the files in your tutorial...

Very nice...

hrgiger
11-06-2003, 02:19 PM
I just picked up the current keyframe magazine today and this plane is on the front cover.

Good job Gregory.

Ramon
11-06-2003, 04:49 PM
Gregg, I have got to hand it to you, very inspiring work. Makes me want to get right back to my Dragon model in LW. Excellent work and great research, it paid off as we can all see! From the model to the texturing and rendering - excellent.
By the way I love the specular kicks. It seems that you may have used bloom in LW, did you or did you do something like this in post?
Right on!
Ramon

Gregg "T.Rex"
11-06-2003, 07:56 PM
Hey, guys...
Thank you all for the nice comments... ;)
That job was a tough one...

Ramon, as you noticed, the metallic specular kicks were done in post. I use Digital Fusion for all compositing work...

Thanks again...

Gregg "T.Rex"
03-10-2004, 04:26 PM
Hello, guys...
This is a heads up, for those who are interesting...:)

On Keyframe magazine and starting from the current issue No37 and up till issue No41, you can find 4 parts of a rather intermediate and realy extensive tutorial on how to create UVs and paint textures for the Airbus model on the start of this thread, along with the modle itself and some free scripts and plugins... :)
Cheers everybody,

Ramon
03-10-2004, 07:04 PM
Nice. Thanks for the info! Are you planning any tutorials online?
Thanks
Ramon

Gregg "T.Rex"
03-11-2004, 02:36 AM
I'm planning on writing a couple of tuts about the volumetric clouds and stuff with full use of Taiki plugin among others.
But, that won't happen before May, i'm affraid.
Much work to do....

Best Regards,

Ramon
03-11-2004, 09:42 AM
Yes, I know what you mean and believe me, I understand.
Thanks

Vizjerei3D
03-19-2004, 03:17 PM
I will continue waiting for the tutorials ~ :D

Ramon
03-19-2004, 03:32 PM
Yeah, me too.