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R.Feeney
01-13-2010, 02:53 PM
Speed Modeling Challenge #71 - I`m A Born Lever Puller
*************************************************
Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a render of your model (min 800x600 pixels) in this thread with a wireframe.
3. LightWave should be used for modelling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.


**Please mention whether or not you would be happy to share the model.**

*************************************************
Lightwave Speed Modeling Group (http://www.newtek.com/forums/group.php?groupid=7)

This week's topic: Levers

From door handles to brake levers to Doomsday Devices
You push them you pull them and they can move the world (According to Archimedes)
From simple to complex all are welcome


Time Limit - 60 minutes.

Deadline - Wednesday 20th of January 2010 - 2200 hrs GMT

I hope no one minds me starting this one , just trying to help get things back on track. Whoever wins the stargate challenge can start next weeks one

chco2
01-13-2010, 04:06 PM
Stroking the lever .. hmm naahhh I'll think of something else :)

R.Feeney
01-13-2010, 04:15 PM
That may well be for the best :D

AdamAvenali
01-13-2010, 04:26 PM
glad we got that out of the way early :D

chco2
01-13-2010, 04:36 PM
indeed :)

R.Feeney
01-13-2010, 06:15 PM
Lever operated taps. I am really out of practice at this, I haven't built anything in a couple of months.

COBRASoft
01-13-2010, 06:46 PM
Hey Richard,

Nice to see you back on the LW forum. It has been a while since you posted something. I hope you're alright?

Your modeling skills have remained, simply fantastic! Nice render too.


Greetings,
Sigurd

R.Feeney
01-13-2010, 07:17 PM
Thanks Sigurd
I`m still in one piece, just :D
Still working on trying to record some of my modeling, haven't gotten it quite right yet.
Ill post the tap session once it uploads.

R.Feeney
01-13-2010, 08:39 PM
http://vimeo.com/8730427
the taps modeling session, I`m not to sure if it is possible to follow along with it at all :)
around 17 min
Its not finished uploading yet but should not be too much longer.

colkai
01-14-2010, 02:16 AM
Lever operated taps. I am really out of practice at this, I haven't built anything in a couple of months.

Yeah, it shows! :p ;)
Come off it Richard, do you even *know* how to do a bad model and render? :D :D

(I could give you tips. :p )

chco2
01-14-2010, 04:40 AM
I second that ;)



Yeah, it shows! :p ;)
Come off it Richard, do you even *know* how to do a bad model and render? :D :D

(I could give you tips. :p )

Traveler
01-14-2010, 07:17 AM
Here's my model for the SMC.

It's no doomsday machine, but still a disaster to some, I guess.

I stopped modeling after 60 mins (hence the missing coin slot and alarm light). I then lost time a bit with (mostly) texturing and lighting. Probably 2,5 hours more.

Enjoy

chco2
01-14-2010, 07:31 AM
darn, that was going to be my entry as well :devil:

Nice model though!

Iain
01-14-2010, 08:38 AM
Two great entries already!
Nice topic Richard-good to see you back:thumbsup:

Traveler
01-14-2010, 10:39 AM
darn, that was going to be my entry as well :devil:

Nice model though!

Thanks, but don't let mine hold you back. I'd like to see yours!

chco2
01-14-2010, 11:23 AM
uhhh.. I had to read that twice ;)


Thanks, but don't let mine hold you back. I'd like to see yours!

colkai
01-14-2010, 12:34 PM
hehe, see, until you said that, I didn't think anything rude, now however... :p :D

R.Feeney
01-15-2010, 06:27 AM
Yeah, it shows! :p ;)
Come off it Richard, do you even *know* how to do a bad model and render? :D :D

(I could give you tips. :p )


I second that ;)
I just dont post the really bad ones :D

Here's my model for the SMC.

It's no doomsday machine, but still a disaster to some, I guess.

I stopped modeling after 60 mins (hence the missing coin slot and alarm light). I then lost time a bit with (mostly) texturing and lighting. Probably 2,5 hours more.

Enjoy
Great work:thumbsup:

Two great entries already!
Nice topic Richard-good to see you back:thumbsup:
thanks Iain:)

Did we have a winner from the Stargate challenge? I want to get the group page (http://www.newtek.com/forums/group.php?groupid=7) up to date.

oobievision
01-15-2010, 11:08 AM
heres mine 45 min modeling.

UltraViolet
01-15-2010, 11:55 AM
Good job everybody ...

I know that mine does not qualify because it's modeled in Silo, but here it is anyways, around 40 minutes of modeling time (zipped LWO file included) :D

Cheers.

Traveler
01-16-2010, 05:03 AM
Great models!

UltraViolet, may I ask, how do you render a model with a wireframe, like you have there?

oobievision
01-16-2010, 07:37 AM
hes using Silo, but there is a great plugin for lightwave called polygon coloring. if u do a search here on the forum u can find it.

chco2
01-16-2010, 07:44 AM
Well.. what about object properties.. render line thickness. Then you get a full hq render, but with wireframe lines.

EDIT:: excuse me.. you get outlines.. something different ;)


hes using Silo, but there is a great plugin for lightwave called polygon coloring. if u do a search here on the forum u can find it.

oobievision
01-16-2010, 08:15 AM
yeah thats why its easier to use polygon coloring, get it here http://www.artssphere.com/plugins.php

UltraViolet
01-16-2010, 11:04 AM
yeah thats why its easier to use polygon coloring, get it here http://www.artssphere.com/plugins.php

Yep, that is what I used, I actually blended together 2 renders, one of the regular model and one of "modified" one by coloring plugin in GIMP.

It would be much more elegant, of course, if LW could render directly ISO lines of the subdivided models, but, hey, that is all we have for right now, hopefully CORE will make this little problem obsolete :)

oobievision
01-16-2010, 11:38 AM
Yep, that is what I used, I actually blended together 2 renders, one of the regular model and one of "modified" one by coloring plugin in GIMP.

It would be much more elegant, of course, if LW could render directly ISO lines of the subdivided models, but, hey, that is all we have for right now, hopefully CORE will make this little problem obsolete :)

try out polygon coloring it does just that by adding a surface to the model with its poly lines. Warning though the plugin will replace existing surfaces. so save a copy, plugin is for modeler not layout.

Wittywop
01-16-2010, 08:25 PM
Hey All,

So here is my Lever model. Took me longer then I expected 80 minutes to model then 90 minutes to light and texture.

If you have any advice or comments please let me know. Thanks
81172

81173

Derrick_SA
01-17-2010, 12:26 AM
Richard, thanks for uploading the speed modeling vid, it's cool to see the process and learn from!

- Derrick

chco2
01-17-2010, 02:31 AM
Nice models so far.. gonna be a hard one to judge ;)

Here's my part:
Modeling took about 45 min. Text/surf about 2 hrs. Rendertime 4m

http://files.designburo.nl/lightwave/newtek_forum/levers3.png

wire:
http://files.designburo.nl/lightwave/newtek_forum/levers3_wire1.png

2 additional renders:

http://files.designburo.nl/lightwave/newtek_forum/levers2.png

http://files.designburo.nl/lightwave/newtek_forum/levers1.png

Iain
01-17-2010, 04:14 AM
Here's my part:
Modeling took about 45 min. Text/surf about 2 hrs. Rendertime 4m


Ah, I had just started modelling railway levers!

Nice :thumbsup:

Traveler
01-17-2010, 05:21 AM
Thanks for the replies on my query :)

I remembered reading a thread by William Vaughan, some time ago, so I looked and found this (http://www.newtek.com/forums/showthread.php?t=76477"). I figured it might be worth mentioning again.

I'll look into the plugin, too.

:thumbsup: for the newly posted models. It's gonna be hard to judge I think.

chco2
01-17-2010, 06:23 AM
Ah! hehe.. I had the same with the Slotmachine :)
Actually only #1 and #2 are railway levers, the others have different purposes ;)


Ah, I had just started modelling railway levers!

Nice :thumbsup:

probiner
01-17-2010, 07:24 AM
try out polygon coloring it does just that by adding a surface to the model with its poly lines. Warning though the plugin will replace existing surfaces. so save a copy, plugin is for modeler not layout.

Preety render Ultra Violet.

Some problems with Polygon Coloring Method (http://www.spinquad.com/forums/showthread.php?t=6427) are:
-You will have to change you surfaces, tough it's easy.
-The lines rendered aren't shaded, thats why normally ppl go with black.
-You can't bake them well (i think)

Another method is using a Flatten Shells UV and export an EPS file and stroke the vectors, resulting in fine lines. (like in the image)
Well, this mothod has also issues.
- If you change your model = do it again.
- If you need to change thickness = do it again
Still, it gives you an almost constant shaded line, but in a model like that joystick it would be hard to apply with over 5000 polys. So its better for SDS objects i think.

Cheers

PS: Ducking for cover for posting an image that doesn't belong to the challenge. 8~

oobievision
01-17-2010, 07:04 PM
Preety render Ultra Violet.

Some problems with Polygon Coloring Method (http://www.spinquad.com/forums/showthread.php?t=6427) are:
-You will have to change you surfaces, tough it's easy.
-The lines rendered aren't shaded, thats why normally ppl go with black.
-You can't bake them well (i think)

Another method is using a Flatten Shells UV and export an EPS file and stroke the vectors, resulting in fine lines. (like in the image)
Well, this mothod has also issues.
- If you change your model = do it again.
- If you need to change thickness = do it again
Still, it gives you an almost constant shaded line, but in a model like that joystick it would be hard to apply with over 5000 polys. So its better for SDS objects i think.

Cheers

PS: Ducking for cover for posting an image that doesn't belong to the challenge. 8~

hey Probinar is there an issue with polygon coloring and win 7 64? is there a fix cause I cant seem to get it to work anymore. u seem to know the plugin well was wondering if u had this issue. or know of someone who has.

chco2
01-18-2010, 12:40 AM
Excuse me.. but this is getting way :offtopic:
(sorry, I just hate it that I get reminder emails to this thread, have to click inside the email to get to the thread, then finding out it is off topic. Takes so much effort :))

Iain
01-18-2010, 12:41 AM
Art sometimes looks in here (sometimes even takes part!).

You could send him a PM.

colkai
01-18-2010, 03:30 AM
Ah, I had just started modelling railway levers!

Nice :thumbsup:

Heh, and there goes another of my ideas :p :help:

chco2
01-18-2010, 04:25 AM
lol :)


Heh, and there goes another of my ideas :p :help:

So.. what lever shall we pull? ;)

http://files.designburo.nl/lightwave/newtek_forum/levers4.png

Iain
01-18-2010, 05:04 AM
(sorry, I just hate it that I get reminder emails to this thread, have to click inside the email to get to the thread, then finding out it is off topic. Takes so much effort :))

Like the one we all got because of this post?! :hey:

Discussing ways of presenting a wireframe isn't really off topic is it?

colkai
01-18-2010, 05:24 AM
lol :)



So.. what lever shall we pull? ;)

http://files.designburo.nl/lightwave/newtek_forum/levers4.png

Hey, where's the "pour another whiskey" lever? Or has that one been worn out? :D :D

chco2
01-18-2010, 05:44 AM
I'm not gonna make a fuss about it and of course you are right. But.. 10 posts on the subject to me is offtopic..


Like the one we all got because of this post?! :hey:

Discussing ways of presenting a wireframe isn't really off topic is it?

chco2
01-18-2010, 05:45 AM
Whahah :D That's why I got married.. that's the misses job. Together with my slippers and newspaper ;)


Hey, where's the "pour another whiskey" lever? Or has that one been worn out? :D :D

oobievision
01-18-2010, 06:38 AM
Whahah :D That's why I got married.. that's the misses job. Together with my slippers and newpaper ;)

Lol If only life worked like that. ha ha

colkai
01-18-2010, 07:47 AM
You can tell his missus is nowhere around. :p Dead man walking. ;)

chco2
01-18-2010, 08:02 AM
hehe :D

Kuzey
01-19-2010, 05:41 AM
I'm a bit rusty, this is how far I got messing about and redoing stuff.

I know what you are thinking, yes...there is a lever, I just never got around to making it :D

Kuzey

R.Feeney
01-19-2010, 06:54 AM
Door Handles
I turned off the vertical lines on the back plate in the wires to make it clearer.

Some great work going on guys:thumbsup:
And Kuzey I would see the arms of the bow section as levers too :D

Kuzey
01-19-2010, 07:02 AM
Haha...true, I think I might do a crossbow tonight to see how far I get with that one.

Richard...man, that's great....is that your own design. I wonder how many gigabytes of textures you have...super render as always :thumbsup:

Kuzey

R.Feeney
01-19-2010, 07:07 AM
All the detail is my design but the overall shape is from a photo i found with google image search.

I do probably have several gigs of textures but I nearly always end up with using the same 5 or 6 images. :)

Kuzey
01-19-2010, 07:26 AM
Haha...you sure know how to extend those 6 images and make them look different each time you use them :thumbsup:

Kuzey

colkai
01-19-2010, 07:31 AM
Looks like if I'm going to do anything, it'll be last thing tonight as usual :p

chco2
01-19-2010, 08:13 AM
Probably an age thing ;)


Looks like if I'm going to do anything, it'll be last thing tonight as usual :p

colkai
01-19-2010, 09:15 AM
The sad thing is, I'm inclined to agree with you! :p
Seriously though, our doggy is in for an operation tomorrow so we are bit pre-occupied, got a growth on his eye. He's nearly 12 so we're hoping he's going to ok under the anesthetic. :( Knowing him, he'll bounce back and we'll be annoyed with him for "not taking it seriously" :)

chco2
01-19-2010, 10:01 AM
Well good luck tomorrow. Hope he pulls through!

R.Feeney
01-19-2010, 10:08 AM
As chco2 said good luck tomorrow, I hope it all goes well.

chco2
01-19-2010, 10:11 AM
Charlot is the name ;) (without pronouncing the 't')

colkai
01-19-2010, 12:43 PM
Thanks Guys, jsut about to attempt a model ... dunn, dunn, derrrr :p

colkai
01-19-2010, 02:43 PM
Hey, lookit, a full 20 minutes under the wire this time :p

Took about 55 mins all told to model.

If you're going to use a lever, make it for something worthwhile! ;)

R.Feeney
01-19-2010, 02:50 PM
Nice work but there is still just over 24 hours left :D
I have a sudden longing for some chips

colkai
01-19-2010, 03:37 PM
Aww feck, it's Tuesday. shows you where my mind is!
Hey, wait a minute, that means I got my entry in a day under the deadline for once! Whoo-Hooo :D :D

R.Feeney
01-19-2010, 03:50 PM
Ya must be getting younger :D

chco2
01-19-2010, 04:31 PM
Nice model Colkai! I like technical!


Hey, lookit, a full 20 minutes under the wire this time :p

Took about 55 mins all told to model.

If you're going to use a lever, make it for something worthwhile! ;)

chco2
01-19-2010, 04:32 PM
What kind of dog do you have Colkai?

colkai
01-20-2010, 02:15 AM
He's a black Labrador, thick as they come but a lovely dog. :)

chco2
01-20-2010, 10:40 AM
How did it go Colkai?

Iain
01-20-2010, 01:30 PM
Trying to find something original, I found some nice pictures of old ships' telegraphs.
They have a lever, of sorts :)
45 minutes modelling (I'm very rusty-don't actually do any cgi anymore!)

Kuzey
01-20-2010, 01:50 PM
I didn't get to do the crossbow but here is a water pump....about 70 minutes.


Haha...I got a couple good textures out of it too :hey:

Kuzey

Iain
01-20-2010, 02:01 PM
Nice model, Kuzey! :thumbsup:

Traveler
01-20-2010, 03:19 PM
ohh, I like those. Nice job! Great texturing too. :thumbsup:

AdamAvenali
01-20-2010, 04:04 PM
(I'm very rusty-don't actually do any cgi anymore!)

i wish i was as rusty as you :D excellent as always!

R.Feeney
01-20-2010, 04:52 PM
Traveler - Great work on the fruit machine:thumbsup:

oobievision - Nice work on the WC.

UltraViolet - That joystick brings back memories :)

Wittywop - Lots of great detail in your model. You might want to look at the smoothing angle on some of your surfaces, it looks a little over smoothed in places.

chco2 - Doomsday machine/Rail Levers/? cool idea:thumbsup:

Kuzey - Nice siege engine and with your own unique style as always

colkai - A chipper, nice work. They never seemed to work quite right for me the potatoes would pop out and fly across the room... it may have been user error :D

Iain - One of the very things that was in my mind when I thought of the subject for the challenge, Lookin good

Kuzey - And a second one from you and it is this weeks winner.
good clean modeling and spot on capturing of your subject:thumbsup:

Thanks to all who took part it was great to see the different takes on the subject:bowdown:

chco2
01-20-2010, 05:03 PM
Congrats Kuzey :thumbsup:

oobievision
01-20-2010, 06:52 PM
Congrats Kuzey, Oh and Feeny what do u mean by WC lol

AdamAvenali
01-20-2010, 07:11 PM
Congrats Kuzey, Oh and Feeny what do u mean by WC lol

short for water closet. it's an 'over-the-pond' term haha

i actually had to look it up on wiki :D

Iain
01-21-2010, 01:37 AM
Well done Kuzey.
Some great entries but you deserved it!

Traveler
01-21-2010, 02:08 AM
Congrats Kuzey. It's well deserved.

Looking forward to the next subject!

colkai
01-21-2010, 04:07 AM
How did it go Colkai?

He's home, crying a lot, (horrible sound), obviously in pain from the op, but home. :D
Vet is happy, though there is concern over his liver function, though he is old so just keeping an eye on that. Very fragile, but "mum" is home all day at the mo' so hopefully after a few days he'll be his old PITA. :)

As a result of a fretful evening (followed by a restless night), I missed the deadline with my second model. In the end it didn't matter as I ended up fiddling too long and taking about 75 mins on it. Ahh well.

Thought I'd put it up anyhoo. :D
Edge shader didn't seem to work as well on this, but admittedly, I scrabbled the render together. ;)

EDIT: Congrats Kuzey!

Iain
01-21-2010, 04:15 AM
Very fragile, but "mum" is home all day at the mo' so hopefully after a few days he'll be his old PITA. :)
!

Hope he recovers soon. We are a sucker for our pets!

Nice model mate. Loved the chipper too :thumbsup:

colkai
01-21-2010, 05:19 AM
Must admit, difficult to work knowing he's not A1 but nowt one can do anyway. Love him to bits, after all, he's been with us from 8 weeks old and he's 12 in a couple of months. :)

They do pull at the old heart strings but I'd rather go through the heart-ache than live without a dog in my life. :)

Kuzey
01-21-2010, 05:43 AM
Thank you, one and all...it was another cool challenge with great work from everyone :thumbsup:

@ Colkai...good to see you taking part again :thumbsup:

btw....I hope he recovers fully..best of luck!!

Kuzey

colkai
01-21-2010, 07:14 AM
You know, I've just realised from that angle, at least 20% of the work I put is not remotely visible. :p Maybe I should think about the angle first, then do the model hehe..

Will put the models up in the "free models" thread tonight when I get home for folks to laugh at. ;)

Iain
01-21-2010, 07:14 AM
If you get a minute, Col, you're setting the next challenge.

Let us know if you want someone else to do it.

Cheers.

colkai
01-21-2010, 07:53 AM
Oh, heh, righty... gimme a bit to fink :)

colkai
01-21-2010, 08:13 AM
ok, struggling here, chose a couple of topics but found we've done them already! :p

Alright, seeing as it is probably the reason many of us got started, whether we've done it not already (heh), I give you, SP #72 - Our Last Best Hope...

http://www.newtek.com/forums/showthread.php?t=105658

art
03-12-2010, 05:38 PM
Art sometimes looks in here (sometimes even takes part!).

You could send him a PM.

It's been a while since I've been here (job issues). Is there still a problem with the plugin?

ps. sorry for the bump

Oedo 808
03-12-2010, 07:18 PM
It's been a while since I've been here (job issues). Is there still a problem with the plugin?

ps. sorry for the bump

Great to see you're still around, art. I hope things pan out with your job issues.

I haven't been participating in these challenges due to personal project issues that look set to dominate my time for a long while yet, but it's great to see they're still going, from the up and coming newcomers, to the renders of Iain (though his modelling's no slouch) and to the works of His Majesty, R.Feeney. And you thought Ireland was a republic.

MOSES JONES
03-12-2010, 08:17 PM
Hi there,

Anyone know who can make me a couple of guitars an old fashioned mic
and a drum kit….
I am not a modeler….(I work at a snails pace)
well I am but I am new to Lightwave
and I have a project to direct and finish sometime in this century……
so I am buying my models….etc to save me time and hopefully get the job done…..

Regards Moses

R.Feeney
03-15-2010, 07:09 AM
Great to see you're still around, art. I hope things pan out with your job issues.

I haven't been participating in these challenges due to personal project issues that look set to dominate my time for a long while yet, but it's great to see they're still going, from the up and coming newcomers, to the renders of Iain (though his modelling's no slouch) and to the works of His Majesty, R.Feeney. And you thought Ireland was a republic.

;D Only King in my own house... and even then only when the Mrs and the cat have gone out