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biliousfrog
01-13-2010, 04:56 AM
Anyone seen this?

http://www.refractivesoftware.com/videos.html

It looks amazing, easy to use and cheap

IMI
01-13-2010, 05:35 AM
Very cool!
This definitely will be worth watching to see how far it goes. Point and click DOF, too - could it get any easier than that? ;)

Thomas M.
01-13-2010, 06:33 AM
Unless it's not able to open a LW or any other scene directly, there's little use to it. Of course it's impressive, but how does it come in handy in a working environment? Also, can it render stuff for print resolution or is it tight to the max res of the gfx card?

IMI
01-13-2010, 06:38 AM
Well it's just an alpha, as the guy in the video says. I would assume they are intending on making it useful to people, or else there's no point.

cresshead
01-13-2010, 09:53 AM
looks nice and the price is set well too...not sure if my nvidia 8500GT or my 8600GS will work with this though....anyone?


http://www.newtek.com/forums/attachment.php?attachmentid=81077&d=1263402489

biliousfrog
01-13-2010, 10:06 AM
Unless it's not able to open a LW or any other scene directly, there's little use to it. Of course it's impressive, but how does it come in handy in a working environment? Also, can it render stuff for print resolution or is it tight to the max res of the gfx card?

It currently works with OBJ's and Renderman RIB files, so fairly standard stuff.

roctavian
01-13-2010, 10:51 AM
Unless it's not able to open a LW or any other scene directly, there's little use to it. Of course it's impressive, but how does it come in handy in a working environment? Also, can it render stuff for print resolution or is it tight to the max res of the gfx card?

The maximum output render size is 4092x4092 pixels
You can read it on their forums (http://www.refractivesoftware.com/forum/viewtopic.php?f=11&t=58)
There are also some interesting hardware benchmarks there

Titus
01-13-2010, 11:03 AM
looks nice and the price is set well too...not sure if my nvidia 8500GT or my 8600GS will work with this though....anyone?


http://www.newtek.com/forums/attachment.php?attachmentid=81077&d=1263402489

Sure it does! any 8xxx series card comes with CUDA.

EDIT: From the site,

What technology is Octane Render based on?
Octane Render's engine is a custom Cuda implementation, it does not rely on any 3rd party middleware like Nvidia Optix, and as such it can run on older consumer video cards (Nvidia 8000 series and up), instead of high-end Quadro cards that most other solutions and middlewares require.

borkus
01-13-2010, 05:33 PM
Off-topic a little bit, but not really. Has anyone heard the new release date for the Nvidia GT300 series? He mentions it once in his forums (or someone does). I'm in the middle of cards right now, but don't want to wait much longer. The original release date was November, than many were hoping for January. Now there is nothing but speculation for a March release; no official word from the Nvidia camp. Anybody heard any rumors? Maybe a February release? That would make me very happy... I'm not looking to get one of those cards, but I would like to see the GTX275 go down in price before I buy it.

cresshead
01-13-2010, 06:18 PM
Sure it does! any 8xxx series card comes with CUDA.

EDIT: From the site,

What technology is Octane Render based on?
Octane Render's engine is a custom Cuda implementation, it does not rely on any 3rd party middleware like Nvidia Optix, and as such it can run on older consumer video cards (Nvidia 8000 series and up), instead of high-end Quadro cards that most other solutions and middlewares require.

:thumbsup:

thanks for sharing that info! :)

adamredwoods
01-16-2010, 11:18 PM
This is nice news, Octane render looks really good.

gristle
01-18-2010, 12:15 PM
Demo is online now.

http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112

cresshead
01-18-2010, 04:05 PM
just crashes all the time!...alpha ware!

get to import the demo spaceship but as soon as i toutch the node...boom off goes the app!

nvidia8600 gs...not listed in the device manager in the app...runnig as emulation!
will throw it onto my other pc and have another go!

updating my video driver....

gristle
01-18-2010, 04:11 PM
I had that issue as well.
I updated to the same or newer driver that is listed in the readme and now it does not crash when I click the mesh.

cresshead
01-18-2010, 04:41 PM
i have latest driver....still crashing

forget it....wait till it supports no carshing!

gristle
01-18-2010, 04:45 PM
Bummer... managed to get it going on a QUadro 770, but it is pretty slow.
Just got it going on a newer card (275?) and it is way faster.

cresshead
01-18-2010, 04:46 PM
as soon as i click the mesh node...boom out goes the app...

gristle
01-18-2010, 04:51 PM
Have you tried both versions of the app?
Maybe check the Octane forums.

phil lawson
01-18-2010, 04:51 PM
Are you running the octane 8000 or the 9000 .exe ?

cresshead
01-18-2010, 04:53 PM
running the 8000 exe

tried both exe's....both fast exit...with either the demo objects or a object i try to import....no go...

ho humm!....i'll leave it for now

Limbus
01-19-2010, 12:58 AM
Runs OK with my 8800 GT. Some crashes but thats expected with alpha software. I expected worse.

juanjgon
01-19-2010, 07:43 AM
I am now testing it over a GTX285 and works really fine ... it is incredible how fast it render without using main CPU at all. And after see the memory it needs to render in the GFX card, i think that Octane could render really huge scenes with millions of polygons.

InfoCentral
03-07-2010, 10:45 AM
They just released the Commercial 1.0 beta which will probably be the last chance to purchase at the current 50% off beta price. The next version will most likely be the release version. That's $99 for an unbiased GPU realtime render engine.

Right now Octane Render only supports OBJ and RIB formats but they are going to implement both COLLADA and FBX in the short term. They are currently working on COLLADA and the FBX will follow after it. Of course the problem in the short term is that Lightwave doesn't support RIB export so your going to be confined to single images. There is a DEMO version available so you can test it out with your hardware to make sure it will work before purchasing it. The DEMO is available HERE! (http://www.refractivesoftware.com/purchase.html)

InfoCentral
03-09-2010, 07:40 PM
Since this Render Engine is based on CUDA technology only nVidia CUDA enabled graphic cards will work.

Rayek
04-08-2010, 01:17 PM
Since this Render Engine is based on CUDA technology only nVidia CUDA enabled graphic cards will work.

They are planning to add ATI OpenCL support as soon as ATI can get their act together, and publish mature drivers/api. That could take a while, though. :-(

On the other hand, you could even purchase one of the new Fermi video cards AND Octane for a much lower price than other commercial unbiased render engines.

silviotoledo
04-08-2010, 02:00 PM
will this work with TESLA? A personal super computer?


http://www.youtube.com/watch?v=l8FUmS1h-5U

pixym
04-08-2010, 03:20 PM
Octane for sure works with Tesla…

Manveer Dhillon
05-17-2010, 03:42 PM
Could someone please post a description of how to use a Lightwave fully textured object in Octane Render properly please. I've tried a few tutorials I've seen online but my scene is always black and texture-less. The gamma controls get rid of the blackness but the scene is still texture-less.

pixym
05-17-2010, 05:11 PM
From Layout:
1- Export the scene as Collada with default setting
(if you can use UV to texture your object)
From Modeler:
2- Open the collada file with one layer setting
3- Export the model as obj.
4- Put all the texture in the same folder as the obj one (you can use Package scene for that purpose)

In octane:
Just import the obj file.

JonW
05-18-2010, 12:34 AM
Octane is a good test to see how loud your graphics card is!

My GTX 260 is pretty good, speed wise & quietness. A 480 graphics card or two would be interesting!

Finally got around to swapping the 260 with the 280 from E5450 box.

The GTX 280, considering it is prehistoric technology, it’s louder than the the 260 but not objectionable. But since the W5580 box is full of Noctua heat sinks & their fans. the graphics card is the loudest thing in the box.



I would like to see a good example of a scene with lots of transparency & reflections, & a whole lot of other stuff going on so I can get a reasonable comparison of CPU & GPU rendering.



Octane “benchmark” scene with GTX280: 1.79 Megasamples/sec

My MGE UPS showed an extra 90 watts while the GTX 280 graphics card was rendering this scene.

pixym
05-18-2010, 05:23 AM
Octane “benchmark” scene with GTX280: 0,62 Megasamples/sec
(With 8800GT)

Manveer Dhillon
05-18-2010, 01:44 PM
From Layout:
1- Export the scene as Collada with default setting
(if you can use UV to texture your object)
From Modeler:
2- Open the collada file with one layer setting
3- Export the model as obj.
4- Put all the texture in the same folder as the obj one (you can use Package scene for that purpose)

In octane:
Just import the obj file.

Octane Render stops responding when I import the .obj. Oooofffff...But also I noticed in Octane render was that my geometry was no longer sub-patched :grumpy:. I hope the full version fixes all these bugs! I have a GTX 480 that I'd like to put to the test!

pixym
05-18-2010, 01:47 PM
Octane does not support subpatched object (and probably will never). You have to freeze them before exporting…

Manveer Dhillon
05-18-2010, 03:03 PM
Octane does not support subpatched object (and probably will never). You have to freeze them before exporting…

Thanks for the tip about the "freeze" object. That fixed the mesh smooth problem! But I'm still stuck with no textures. My object is textured with UV maps all over it. I have put all my .tga maps in the same folder as my Octane render .obj file.

pixym
05-18-2010, 03:06 PM
What LW modeler version do you use to export?

Manveer Dhillon
05-18-2010, 03:33 PM
What LW modeler version do you use to export?

I'm using Modeler v9.6

geo_n
05-28-2010, 09:36 AM
Its half the price till june 4? it says beta license in the email.

BigHache
05-28-2010, 10:10 AM
Okay I may have to buy this today. 49 euros is too nice.

walfridson
05-28-2010, 10:26 AM
ye, thanks for the tip.. 49 euro :) crazy...

StereoMike
05-28-2010, 02:20 PM
Thanks, just bought it!

roctavian
05-28-2010, 02:45 PM
ye, thanks for the tip.. 49 euro :) crazy...


It`s almost like giving it for free. :)
Clever.

monovich
05-28-2010, 03:50 PM
so, aside from short DOF test renders, what would this be good for in terms of actual production?
I don't say that critically, but I'm curious.

BigHache
05-28-2010, 04:01 PM
so, aside from short DOF test renders, what would this be good for in terms of actual production?
I don't say that critically, but I'm curious.

I have been wondering the same, but at this price now I'll find out first hand.

monovich
05-28-2010, 04:15 PM
well the price is right at least.
looks like it could be fun for the hobbyist, and maybe down the road they could use it as a 3rd party rendered that talks directly to CORE or Layout. Then I'd be pretty excited.

geo_n
05-28-2010, 06:33 PM
I think for 60US print designers will not hesitate :)
One thing is the noise. Hard to get rid of.

Some good posts at their forum.
http://www.refractivesoftware.com/forum/viewtopic.php?f=6&t=1736&sid=3cd4e08b7ee1823f8e500f007ce74f97

http://www.refractivesoftware.com/forum/viewtopic.php?f=5&t=1551

http://www.refractivesoftware.com/forum/viewtopic.php?f=5&t=1397

http://www.refractivesoftware.com/forum/viewtopic.php?f=6&t=1650&hilit=pass

http://www.refractivesoftware.com/forum/viewtopic.php?f=5&t=1713

Some wierd post at their forum. 8 hours for that interior??
http://www.refractivesoftware.com/forum/viewtopic.php?f=6&t=1474

StereoMike
05-30-2010, 01:50 PM
There are exporters for all major packages in the pipeline, except Lightwave.
?!?
As I understood, they pay some money for the guys writing the plugins, so they give them free to customers in the end..
Wouldn't some lw-coding guru take the challenge and built an exporter for us? There' might be even some money to make.

Cageman
05-30-2010, 02:21 PM
I bought it! :)

So, lets go over to their forums and let them know there are a bunch of LW-users that would like to see a native exporter!

:)

Cageman
05-30-2010, 02:30 PM
so, aside from short DOF test renders, what would this be good for in terms of actual production?
I don't say that critically, but I'm curious.

Well, I see the potential to use it for alot more fleshed out and truthfull animatics/pre-production/pre-renders, to get things out the door amazingly fast to those who have it hard to make desicions when just seeing lambert shaded things. It would also speed up the feedback process for the artist, who then can tweak the look witin Octane while being backseated by the artdirector, director and producer, save out an image, and then proceed to make the object have a similar look and feel to it that works with the "real" renderer.

geo_n
05-30-2010, 07:26 PM
I bought it! :)

So, lets go over to their forums and let them know there are a bunch of LW-users that would like to see a native exporter!

:)

yeah lets do that. :D
http://www.refractivesoftware.com/forum/viewtopic.php?f=25&t=1585&p=18906#p18906

cgisoul
05-30-2010, 08:35 PM
As radiance said yesterday:

"sss and displacement is for the future v2.0
a lightwave plugin is currently being evaluated.
Radiance"

pixym
05-31-2010, 06:56 AM
CGicore,

Could you please give us the the link of Radiance this message?

cgisoul
05-31-2010, 09:01 AM
CGicore,

Could you please give us the the link of Radiance this message?


http://www.refractivesoftware.com/forum/viewtopic.php?f=25&t=1835&p=18995#p18995 (http://www.refractivesoftware.com/forum/viewtopic.php?f=25&t=1835&p=18995#p18995)

He has also confirmed that through email, that's why I bought Octane this morning and taking the opportunity of half price sale.

pixym
05-31-2010, 09:02 AM
Thx

geo_n
05-31-2010, 11:10 PM
sigh, no lw support yet.
anyone knows who might be developing a plugin?

http://img168.imageshack.us/img168/5228/octane.jpg (http://img168.imageshack.us/i/octane.jpg/)



would love to do this
http://vimeo.com/12123586
maya animation exporter

walfridson
06-01-2010, 02:57 AM
I bought it and asked for SDK but there will be none untill 2.0 "maybe"...
However their sceneformat is easily changed so you could send over your LW camera easily. But then they will also support COLLADA in their next version so you will get the camera that way as well.

monovich
06-01-2010, 12:53 PM
I aaaalmost bought it out of excitement, but I'm going to hold off and see where the chips land on this one. I have to remind myself that I'm getting great renders out of LW right now and I don't want to go through the whole compatibility headache. Heck, fprime is finally stable and sees most nodes. I don't want to be a glutton for punishment.

BigHache
06-02-2010, 08:58 AM
Picked up my license last week. Part of why I got it is it's an interesting technology. I'm also satisfied with the renders I get out of LW, but I think this could be a nice compliment app. I don't have FPrime or Kray so maybe that helps my curiosity.

ken_g9
06-09-2010, 08:30 PM
Bought it at half price as well. The deal is too good to pass up! :D

Haven't tried the "Save As Collada" method from Layout and just exported it straight from Modeler. The thing is, importing the obj file crashes Octane. I had to import the lwo file in Blender and use the Blender plugin/script to export to Octane. Anyone else with similar issues?

Apart from that, it's really fast with my GTX 260.

walfridson
06-10-2010, 01:41 AM
The thing is, importing the obj file crashes Octane. I had to import the lwo file in Blender and use the Blender plugin/script to export to Octane. Anyone else with similar issues?
Here too!

silviotoledo
06-10-2010, 05:47 PM
kEN g9

How much more faster than lightwave and fprime rendering the same scene???

POST IT HERE PLEASE

Hieron
06-10-2010, 06:03 PM
POST IT HERE PLEASE

your caps lock got stuck there.

silviotoledo
06-10-2010, 06:05 PM
ok. without caps :devil:


post it here pleaseeeee :)

Hieron
06-10-2010, 06:09 PM
Much better :)

ken_g9
06-10-2010, 08:31 PM
Sure, I'll try rendering the same setup on Lightwave and Octane. Don't have Fprime though.

:)

opm
06-11-2010, 09:08 AM
I had to import the lwo file in Blender and use the Blender plugin/script to export to Octane. Anyone else with similar issues?


Too.
But I have problems with textures

ken_g9
06-11-2010, 08:31 PM
Too.
But I have problems with textures

Textures must be all UV mapped. It won't read Lightwave's planar/cubic/etc mapping. Then I had to relink the textures in Octane. It loaded properly on the model though.

archijam
06-12-2010, 05:46 AM
Bought it.

And now my cuda machine has mysteriously crashed before I could install...

What do repeating beeps at startup mean? (Asus, megatrends bios) overheating, fan bust? Or CPU fried?

Hdd passed all tests last week..

BigHache
06-12-2010, 07:17 AM
RAM? Try reseating it.

StereoMike
06-12-2010, 09:40 AM
Count beeps and have a look at the manual (or companies homepage), it's a code.

archijam
06-12-2010, 01:31 PM
Cheers guys! Similar to what I remember. will check the book (but what then ... : /)

Look forward to hearing more results!

Cheers to Johan to pointing it out the deal on facebook in the first place :thumbsup:

ken_g9
06-14-2010, 09:04 PM
Does it POST?

As what has been said, count the beeps and check the motherboard manual. Typically it's a RAM issue, or no video card detected.

archijam
06-15-2010, 01:05 AM
Still in service warranty. Sending it off, they can deal with it.

Back on topic...

Any news on compatibilty? Show us some renders! :)

archijam
07-05-2010, 05:40 PM
For those interested, there is quite an interesting review of Octane by Evermotion on their site:

http://www.evermotion.org/tutorials/show/7961/octane-render-review

http://static1.evermotion.org/files/tutorials_content/lechu/octane/005.jpg

3dworks
07-06-2010, 02:27 AM
For those interested, there is quite an interesting review of Octane by Evermotion on their site:

...

this looks more like a well placed ad to me, honestly.

apart of that: ..."Notice, that all renders posted in this review, are made almost without any postproduction in 2d applications (I've only resized some of the images, removed hotpixels and slighty reduced noise)."

LOL

markus

archijam
07-06-2010, 02:33 AM
Point taken. I know what you mean by the padding (ie. way too much), but at least there are some 'in use' examples.

I downloaded and played with the demo in the past weeks, but the actual method of use was for me unclear.

Matt
07-14-2010, 04:59 PM
Testing the demo of this again (took it off last time because it just bombed doing anything).

Seems a bit more stable this time around, but I can't get OBJs from LW to load into Octane without crashing it.

Does LW write out crap OBJ files or is the OBJ loading part of Octane a tad flakey?

Any tips would be good!

Also, anyone else finding the UI horrendously slow? It's like molasses here!

geo_n
07-14-2010, 07:43 PM
Testing the demo of this again (took it off last time because it just bombed doing anything).

Seems a bit more stable this time around, but I can't get OBJs from LW to load into Octane without crashing it.

Does LW write out crap OBJ files or is the OBJ loading part of Octane a tad flakey?

Any tips would be good!

Also, anyone else finding the UI horrendously slow? It's like molasses here!

You need to use blender or modo to export your lwo files to obj. From lw I haven't exported good obj.
An extra pci gfx card would help the slowdown when you use that as the renderer. You can assign as many gfx card as you have as many pci slot in your mobo. :D

octane renders
http://vimeo.com/13148492
http://www.youtube.com/watch?v=Z9FaZRwqROE
http://vimeo.com/12946952
http://vimeo.com/13084273

Matt
07-14-2010, 07:58 PM
You need to use blender or modo to export your lwo files to obj. From lw I haven't exported good obj.
An extra pci gfx card would help the slowdown when you use that as the renderer. You can assign as many gfx card as you have as many pci slot in your mobo. :D

Would be nice if NT could sort out 100% rock solid, 100% legal OBJs saving soon.

Only have one card here. If find it a bit daft using the GFX card for UI stuff when the GPU is used for rendering, the CPU is sat there doing nothing pretty much.

Greenlaw
07-15-2010, 01:29 AM
You need to use blender or modo to export your lwo files to obj. From lw I haven't exported good obj.

This has been the case for me too; I usually use Modo to fix an .obj before I can use it in another program, and a friend of mine uses Headus UV Layout to 'bless' his LightWave .obj file before he can bring it into Mudbox without errors. It's annoying but we've been doing this for so many years we sort of got used to it. :rolleyes:

Elmar Moelzer
07-15-2010, 04:15 PM
I have used LWs obj files for more than a decade to communicate with other apps (that can not read LWOs natively). I never had a problem with this file format. I am surprised that there is a problem now. Maybe NT changed something about the exporter in recent versions of LW? My guess would be though, that Octanes importer is buggy.

geo_n
07-15-2010, 09:48 PM
Yeah the import in octane is a bit touchy if the obj is from lw. So I suspect its a lw octane problem. When I freeze an object in lw and export to octane I can do so with maximum 100kpolys. More than that octane crashes. But if the obj came from other soft no problems.

geo_n
07-15-2010, 11:32 PM
looks like a good upgrade for nvidia
http://www.anandtech.com/show/3809/nvidias-geforce-gtx-460-the-200-king
two of these will probably be superfast with octane render :D

ken_g9
07-16-2010, 05:28 AM
I was successful with some export from Lightwave. But mainly for ojects with simple materials. I usually go the Blender rote though.

The gtx460 looks to be a killer budget card for Octane users. I hope they release a 2gb version though. :)

walfridson
07-16-2010, 05:33 AM
It's recommended to tripple before importing in Octane.

RudySchneider
07-16-2010, 01:25 PM
Just had to try it..... :)
Again, straight out of LW.....

You've got a fleet! Hell, you qualify as a small country!

geo_n
07-22-2010, 08:52 PM
Anyone thinks the new licensing scheme of octane is good or not?
http://refractivesoftware.com/forum/viewtopic.php?f=24&t=2839&start=50
This is jimmyrigger all over again. I'm not complaining much since I've yet to use this for any commercial work. But deadlines will be tricky for those people who use it.

gristle
07-22-2010, 08:58 PM
I wonder if they need such a system because their software is so low value ($$ terms). It may be that the low value leaves them open to the effects of piracy more. Pure speculation on my part.

adk
07-22-2010, 09:16 PM
Anyone thinks the new licensing scheme of octane is good or not?
http://refractivesoftware.com/forum/viewtopic.php?f=24&t=2839&start=50
This is jimmyrigger all over again. I'm not complaining much since I've yet to use this for any commercial work. But deadlines will be tricky for those people who use it.

Must be a private part of the forum as I can't get that link to work geo_n. I'm thinking of taking the plunge and seeing how well this thing actually works.

gristle
07-22-2010, 09:20 PM
Looks like they have some type of license system coming where you have to connect to their server to start up the software. No explanation past that yet, apart from the fact that this is it, no other options.

Does not say if you need to be constantly connected, or just at software startup.

geo_n
07-22-2010, 09:34 PM
I'm betting its the same type as jimmyrigger. License lookup when you start the program. No internet no go. I don't have any problems with it but I can understand people who don't want to be connected or those critical moments when people are finishing their deadlines and the internet is down.

adk- link is for current users of octane.

gristle - I notice that when a software is cheap it is less likely to be a target for crack and more users tend to buy legit license.

gristle
07-22-2010, 09:41 PM
...I notice that when a software is cheap it is less likely to be a target for crack and more users tend to buy legit license....


Weird, because from what I have read on the Octane forums, it seems the opposite is happening.

adk
07-22-2010, 09:55 PM
adk- link is for current users of octane.



I suspected I was getting a rather tame chunk of the forum :)

ken_g9
07-22-2010, 10:35 PM
I'm betting its the same type as jimmyrigger. License lookup when you start the program. No internet no go. I don't have any problems with it but I can understand people who don't want to be connected or those critical moments when people are finishing their deadlines and the internet is down.

I hope it's just that - checked the connection for a license lookup upon starting the program. But Radiance stated that it's not the case. If it needs constant Internet connection while it's in use, then people with flaky connections are out of luck. I hope this is not really the case. I just can't imagine the render stopping (or worse, the program closing when you haven't saved) because you got disconnected!

Lightwolf
07-22-2010, 11:00 PM
gristle - I notice that when a software is cheap it is less likely to be a target for crack and more users tend to buy legit license.
Certainly not in our experience... it makes no difference.

Cheers,
Mike

roctavian
07-22-2010, 11:52 PM
I hope it's just that - checked the connection for a license lookup upon starting the program. But Radiance stated that it's not the case. If it needs constant Internet connection while it's in use, then people with flaky connections are out of luck. I hope this is not really the case. I just can't imagine the render stopping (or worse, the program closing when you haven't saved) because you got disconnected!

With the new licensing scheme, you have to be online ALL THE TIME to be able to use Octane.

ken_g9
07-23-2010, 12:27 AM
With the new licensing scheme, you have to be online ALL THE TIME to be able to use Octane.

Shucks! :mad:

Well, let's see how this will pan out...

geo_n
07-23-2010, 12:45 AM
Certainly not in our experience... it makes no difference.

Cheers,
Mike

I see. I guess it also depends on how useful a product is and how much userbase it has.

geo_n
07-23-2010, 12:49 AM
With the new licensing scheme, you have to be online ALL THE TIME to be able to use Octane.

Are you sure? Radiance has not posted anything specific about it. If that's the case then its more strict than the jimmyrigger licensing which is only checking at program launch. Since octane renders animation by shutting down, opening itself per frame, this is not good if during the rendering sequence there's a glitch in the network connection.

roctavian
07-23-2010, 01:32 AM
Are you sure? Radiance has not posted anything specific about it. If that's the case then its more strict than the jimmyrigger licensing which is only checking at program launch. Since octane renders animation by shutting down, opening itself per frame, this is not good if during the rendering sequence there's a glitch in the network connection.

Quote from their forums:

Hey,

as said this is not a licensing / anti piracy scheme which checks upon octane launch(as that's easily cracked).
think of it more as octane render becoming a world of warcraft client.

Radiance

If you don`t have a reliable internet connection many things can go wrong.

Also quote from their forums:


Hi guys, i think you're all mostly misunderstanding my post.
I can assure you that as a licensed customer, after the intermediate release (which will have a part of this system in it),
you will immediately love it, and realise it gives much more functionality to paying people than before.

We're not talking about a floating license check here, but a completely different way of working, which i've been carefully developing during the last months.

Instead of attacking the idea (please understand we have no other option if we want to stay in business by next year(), maybe try provide new ideas and ways we can enchance the use of octane with the new tightly webserver integrated octane...

Trust me, you will love the new system, it will blow our competition away in many areas.
As stenson wrote above, we will set a new trend with this.

Radiance

If this becomes a trend I`ll change my job and become an internet provider.

cgisoul
07-23-2010, 02:44 AM
That's what I am concerning too. What happen in the middle of a rendering?
Connection goes down for any odd reasons.
I'm seating tight to watch this one roll and wish all the best to radiance indeed.

If this way prevents piracy, he will certainly be the first and a new age will raise.

walfridson
07-23-2010, 03:02 AM
mr trueart has done a good job keeping hackers away.

geo_n
07-23-2010, 07:03 AM
Well radiance has given his truthful answer
"Hi all,

It's simple.

* internet connection required -> 3rd developer comes onboard soon, octane will grow and may take the lead
* we keep the current system -> mark will have to leave in 2-3 months and i will need to start looking for a job early next year, and i don't think we'll make it to v1.0 final.

Since about 2 weeks now, since the amount of cracked octane copies has started flooding the web, our sales has dropped, we're selling 8x less and are now under break-even.
If anyone says this is a bad business move for us, think again with what i just explained above.

I've always been here for you, spent a LOT of time on this project and i know what goes and what does'nt, otherwise i would'nt have managed to develop octane up to what it is now with the limited resources i had, especially in the beginning.

I don't just make stupid decisions, i've thought about this a lot, and we've discussed this with the team aswell. it's simply necessary.
As such i'd appreciate if people stop complaining about it, and try to find solutions to work with the new requirement.
People have invested money in GPUs, changed systems, installed new motherboards, PSU's just for octane. I don't see a reason why adding an RJ45 cable to your 3d workstation and adding a firewall to it (we will supply what port(s) need to be opened) is that much more work.

ilac -> i'm not trying to pass off an anti-piracy system as a new feature trust me, this initially started as a new feature and has a 'side-effect' of making pirated copies useless.

Radiance"



And I fully support it now. They need to stay afloat for a while. Maybe they'll change their mind ones they can live off their selling of octane. Many small developer simply vanish with the lack of sales due to piracy or high price.
If they deliver the goods at a good price then they can make it.

Cageman
07-23-2010, 01:20 PM
It's just a bunch of baseless crying.

...



I don't think he is considering things like saturating the market. Obviously there's a fairly limited amount of potential customers for something like Octane which is both a niche product and vendor specific. Did he think it would contiue to see growth in sales for perpetuity?

The number of potential customers increases with each new version of GFX-card that pushes the avaliable memory higher. I can think of quite alot of things that we do at work where Octane could have rendered stuff out way faster than MR, Modo or LW (the three renderengines we are using nowdays).



People who buy software, well, buy software. Not every pirated copy is a lost sale, something the software industry has yet to grasp after decades of futile waving of arms.

I agree... A pirated copy of LW on my old Miggy as well as on my 600Mhz P3 have landed me where I am today. But I really can't compare LW with Octane... LW can do so much more. :D



Every single major and minor app out are cracked and the only companies I've seen go out of business in the 3D field were those who were unable to provide value for money.

Well, I see your point, but the last of all this have yet to be said about Octane. It seems the devs are open to suggestions to how this type of DRM can be implemented so I suggest you go over to their forum and work with them instead of crying here.

:)

gristle
07-23-2010, 02:15 PM
...we're selling 8x less and are now under break-even...

These guys have been going less than a year and state they are not breaking even all of a sudden? With this sort of business, it would not be unusual to not break for a few years. Maybe it is their structure, no big financial backers, no time to get the software up to a certain point before releasing. Might be why they are flicking off a beta cheap to get cash flow, but because it is sparse on features, they have a sudden drop in cash flow once the early adopters get a license.

Again, pure speculation on my part. It will be interesting to see what they release.

walfridson
07-26-2010, 03:40 PM
http://www.youtube.com/watch?v=tgrVTaoUULI

Cageman
07-26-2010, 03:45 PM
Neato!!!!!!

:D

3dworks
07-26-2010, 03:56 PM
nice one! are you going to ...sell it? ...share it? ...give it away? :D

walfridson
07-26-2010, 04:00 PM
its going in the octane forum in the plugins section. when we have a lw section :P

geo_n
07-26-2010, 04:01 PM
Cool. Finally a preview.
Lets see lightwave section
http://www.refractivesoftware.com/forum/viewforum.php?f=26

geo_n
07-26-2010, 04:01 PM
We thought the same thing. All major appz now supported.

Greenlaw
07-26-2010, 06:05 PM
Walfridson, you so smart!!! I'll look foward to using it when it's up. :)

Cageman
07-26-2010, 06:45 PM
I've tested the exporter with some stuff and it works really well. Multiple objects with lots of textures and UVs and so far, I only found one thing that felt counter intuitive related to how things work in LW. Since the Diffuse channel is used in Octane (not color as in LW) textures had to be mapped to the Diffuse channel instead of color, but that doesn't look nice in Layout OGL view. Walfridsson sent me another script that allows the Color channel to be used instead, but in Octane the color textures are mapped accordingly to the diffuse.

Solid stuff for sure!

:)

TylerZambori
07-26-2010, 10:10 PM
The problem with this internet connection thing, is there are a number
of people who either don't have a solid or permanent internet connection,
or who do really secret work for really paranoid clients who don't want their files subject to any internet connection no matter what.

These people bought the software before this plan came about, and now
that the decision has been made, Radiance is takeing a totally hard line
approach about it. One guy already got banned from his forum for asking
for a refund. Another guy lost his client for even checking with that client
to see if a secure internet connection set up so that only Octane itself can access the server of Radiance's company.

No refunds for anybody who didn't know this was going to happen, and
getting banned when they do ask for one. (that was a guy names
Serbos). No flexibility whatsoever about alternate DRM methods.

At least Radiance has now stopped telling people it's all in their heads
that he's doing this for anti-piracy purposes.

I don't think this issue has leaked out onto the demo forums yet.

You know what, I'm starting to like the idea of Luxrender developing
GPU rendering capability.

cgisoul
07-26-2010, 10:24 PM
And I was just about to ask for a refund... The good news, my LW license has been shipped and will arrive soon!

TylerZambori
07-26-2010, 10:45 PM
He won't do refunds, no way. And if he will give the shaft to
the people without internet connections, won't he be likely
to do it in other ways to the rest of us? Yeah.

cgisoul
07-26-2010, 11:18 PM
He did refund to someone else as I heard. unfair unfair unfair ;(

TylerZambori
07-26-2010, 11:26 PM
He did refund to someone else as I heard. unfair unfair unfair ;(


He did? I didn't hear of that. Well it might be worth a try then,
but don't be surprised if you get banned. Maybe contact him
privately.

That Serbos guy was doing his request on the forum, and when
the first request disappeared, he did it again. Then *he*
disappeared.

cgisoul
07-26-2010, 11:30 PM
He did? I didn't hear of that. Well it might be worth a try then,
but don't be surprised if you get banned. Maybe contact him
privately.

That Serbos guy was doing his request on the forum, and when
the first request disappeared, he did it again. Then *he*
disappeared.

yes he did that what I heard few weeks ago. I can't remember where now I read that, but I'm sure he did.

Then he disappeared...............heck...glup...... the beast from Abyss has raised from the deep sea.

erikals
07-27-2010, 02:06 AM
quick quest'

does octane do animation?
(e.g. camera animation)

walfridson
07-27-2010, 02:46 AM
quick quest'

does octane do animation?
(e.g. camera animation)

Yes, you can also do scene animation but then .obj will be exported every frame. In my plugin it detects if .obj needs to be reexported(which takes time)

geo_n
07-27-2010, 02:50 AM
octane does animation with lw>blender>octane
my dino test
http://www.youtube.com/watch?v=L4WX67JHh8A

next time lw>octane :D

Is there a way to stop render in lw plugin? in blender I have to end in task manager.

walfridson
07-27-2010, 02:51 AM
Is there a way to stop render in lw plugin? in blender I have to end in task manager.
http://newtek.com/forums/showthread.php?p=1040519#post1040519
:(

erikals
07-27-2010, 02:52 AM
Yes, you can also do scene animation but then .obj will be exported every frame. In my plugin it detects if .obj needs to be reexported(which takes time)

interesting!! :]
when and how much will it be? http://erikalstad.com/backup/anims.php_files/king.gif

walfridson
07-27-2010, 03:04 AM
Free. Just need a place for it on the octane forum.

btw for mac users. Ok I know this is HC stuff but I better say it like it is.
Now in the exporter you can switch .obj exporter. Either my own(windows only) or Lightwave's own. To use the Lightwave one(layout) - you need to be running HC.
If you have any specific questions about it let's take it in the HC octane thread.

erikals
07-27-2010, 03:07 AM
Dang! http://erikalstad.com/backup/anims.php_files/bowdown.gif


http://erikalstad.com/backup/anims.php_files/smile.gif

roctavian
07-27-2010, 03:36 AM
Free. Just need a place for it on the octane forum.

btw for mac users. Ok I know this is HC stuff but I better say it like it is.
Now in the exporter you can switch .obj exporter. Either my own(windows only) or Lightwave's own. To use the Lightwave one(layout) - you need to be running HC.
If you have any specific questions about it let's take it in the HC octane thread.

Thanks Johan. :thumbsup:
Finally. (http://www.refractivesoftware.com/forum/viewforum.php?f=36)

3dworks
07-27-2010, 04:04 AM
Free. Just need a place for it on the octane forum.

btw for mac users. Ok I know this is HC stuff but I better say it like it is.
Now in the exporter you can switch .obj exporter. Either my own(windows only) or Lightwave's own. To use the Lightwave one(layout) - you need to be running HC.
If you have any specific questions about it let's take it in the HC octane thread.

:thumbsup: thanks for the mac hint. ...nice to see that LW plugin area online, finally!

geo_n
07-27-2010, 05:04 AM
http://newtek.com/forums/showthread.php?p=1040519#post1040519
:(

So I guess thats a no. I don't know anything about coding :D
That's no problem. Anything is better than the voodoo thing I'm doing with lw>blender>octane. Can't wait to render stuff out from lightwave. :thumbsup:

Tippsy
07-27-2010, 05:17 AM
So they havent posted anything bout what happens to a render when the internet goes down? I dont think i would be able to sleep at night depending on an internet connection not going down for a billion diffrent reasons when a clients project and thus my hide is on the line. Liked it at first but I think I will just stick with Hypershot.

ken_g9
07-27-2010, 06:05 AM
So they havent posted anything bout what happens to a render when the internet goes down? I dont think i would be able to sleep at night depending on an internet connection not going down for a billion diffrent reasons when a clients project and thus my hide is on the line. Liked it at first but I think I will just stick with Hypershot.

Radiance didn't specifically answer that question but someone in the thread did say that the render wouldn't stop even if the connection gets disconnected.

A little ambiguous now so I guess we just have to wait and see it on our own eyes...:)

prometheus
07-30-2010, 02:55 AM
Im very interested in how octane develops, and I think I´ll jump to
their forums and throw in some questions.
Preferably if they/or someone could develop it as a plugin for lightwave.

I would like to see a support for subdivision surfaces thou, avoiding freezing and a support for procedural textures, avoiding the need to bake textures.
Maybe that won´t be doable for a long time yet, if ever?

We need to spit out faster product renders of our gym machines.

Michael

geo_n
07-30-2010, 03:22 AM
Im very interested in how octane develops, and I think I´ll jump to
their forums and throw in some questions.
Preferably if they/or someone could develop it as a plugin for lightwave.

I would like to see a support for subdivision surfaces thou, avoiding freezing and a support for procedural textures, avoiding the need to bake textures.
Maybe that won´t be doable for a long time yet, if ever?

We need to spit out faster product renders of our gym machines.

Michael


http://www.newtek.com/forums/showthread.php?t=110978

It will probably not be able to support procedural textures. When octane has its own subd there probably won't be any need to freeze the mesh.

opm
07-30-2010, 03:53 AM
There is already plugin for LW:thumbsup:

walfridson
07-30-2010, 04:39 AM
posted v0.2 in the forum

ye right now you need to freeze any subd polys

could add support for procedural if mr octane adds support for it in .mtl files

geo_n
07-30-2010, 06:12 AM
posted v0.2 in the forum

ye right now you need to freeze any subd polys

could add support for procedural if mr octane adds support for it in .mtl files

Great! I will be heavily testing this again. :thumbsup:

I found a pc power calculator because I'm thinking of picking up another gpu for my rig. But gtx460 is not listed.
http://extreme.outervision.com/PSUEngine

walfridson
07-30-2010, 10:49 AM
ye right now you need to freeze any subd polys

Correct this a little.... You can export subd but it will be plain polys in octane

Hieron
08-11-2010, 11:04 AM
After just seeing Brad Peebler giving a comparison of Modo (501) to Octane (and GPU to CPU in general, and the result is not really positive to Octane) I wonder.. is Octane really that fast to you guys that you take the downsides for granted?

Just wondering... I'm sure you guys tested it vs LW etc..

erikals
08-11-2010, 12:53 PM
i'm curious about this too...

Elmar Moelzer
08-11-2010, 01:00 PM
In all fairness one has to say that the octane renderer would have probably delivered almost equal performance on a much cheaper rig. That said, it has its limitations and these will always be there. This is why we use GPU for preview (which it does really well) and CPU for final rendering (which it does really will).
Octane sure is interesting and for some things it will find its clientele, but for the big mass of users, it just does not provide the flexibility that a general purpose CPU- renderer like LWs does.

geo_n
08-11-2010, 09:06 PM
Modo is a good renderer but Vray is THE BEST. That is the competition they should focus on. General cpu renderer vs general cpu renderer


Quoting some posts from octane forum

a finely tuned irradiance cache against a spectral path tracer is always going to give you different results.
and lastly, i don't think those were octane renders, both images are so alike in terms of gamma/colours, i think they both came out of the same engine, and the left image was just left rendering longer.
it seems that on both images the material settings are identical, and I mean identical down to the last specular higlight.
The very fact that they are producing this video without any fair information to try to convince the less informed user means they fear GPU based rendering.
This is just another handicapped / unfair comparison, but i'm suprised it's delivered by a professional company instead of the usual flamewar thread.

Stop me if I am wrong but at 2.41 min. into the video luxology are comparing 2 Current state of the art 6 core xeon CPU's too 2 older Nvidia GPUs , first a Quadro FX 4800 and then a Quadro FX 5800”
it would be more fair to do the benchmark using 1 xeon ($1700) aganst 4 gtx480's ($1800)
or 2xeons ($3400) aganst 8 gtx 480's ($3600)

I think Lux would have some problems migrating their code to gpu so really the video is about justifying to their existing customers why they cant produce the goods.
I dont think the tests actually compares like with like so I feel there is some degree of dishonesty or minimising if even only in them not facing up to reality.
I kind of feel sorry for them but they are not the only render company caught out by the sudden rise of gpu.
Octane pricing is something they cant contend with either.

Hieron
08-14-2010, 04:59 AM
hehe those Octane forum posts seem slightly biased the other way.
Ah well.. guess it will stay a slight mystery for a while.

Elmar, if you say you use GPU for preview and CPU for rendering finals, do you mean you take your scenes into Octane and final render in LW? Isn't that cumbersome?

Or do you mean Volumedic can use the GPU? :)

Elmar Moelzer
08-14-2010, 06:42 AM
Or do you mean Volumedic can use the GPU?
VoluMedic has had GPU volume rendering since day one, directly in LWs OpenGL viewports.
It is good for previews, but the method we are currently employing can never, no matter how much GPU power and time you give it, look as good as the software rendering.

Hieron
08-14-2010, 10:55 AM
Ah true, it's awesome.. looks great moving a bounding box through a high res volume scan and see all the details come by. Quick and gives a very good approximation. Would be great if Turbulence had it as well.