View Full Version : lws to eps

01-04-2010, 05:25 AM

is it possible to export, or transform, a lws into an eps file ?


01-04-2010, 06:19 AM
Do you mean a VECTOR EPS file or a RASTER EPS file? If you just need a raster eps just render your image and resave it from a program like Photoshop as an EPS file. If you need a vector eps I thought there was a 3rd party plugin that would render out like that. Swift3d or something like that. I haven't heard much about it though. You might be able to find another 3d app that exports to vector eps and then you could try to transfer your lw objects to that app too.

01-04-2010, 06:23 AM
Found this lnk too.

also google:
vector eps export lightwave 3d

01-04-2010, 06:28 AM
Thank you very much.
Do you know of any free app ?
This project does'nt deserve this kind of money.

Thanks again.

01-04-2010, 07:34 AM
Inkscape does some basic tracing and deals with EPS (freeware), but illustrator does it better.

Corel also has a pretty cool old tracer, though that also costs money ..

This blog entry is a good source - he lists 43 different apps, some free, some cheap, some expensive. Not all have the features you may be looking for ..


01-04-2010, 09:28 AM

01-04-2010, 09:51 AM
Modeler has an EPS exporter. Depending on how many objects you have in your scenefile, you can actually save your scenefile in LW6 format (the loader plugin does not understand the newer LWS-format) and use DStorms Load Objects from Scene (http://www.dstorm.co.jp/english/plugin/modeler.htm#LoadObjectsFromScene) Modeler-plugin and then use the EPS-exporter.

Not at all as straight forward as using Electric Rains Swift3D toolset, but if this is one of those "ones in a lifetime" kind of situations, I think my suggestion is good enough.


01-05-2010, 03:10 AM

This saves objects positions ( as "save transformed" would do on a one item basis ), but does'nt take camera position and focal in account ( of course because you're saving objects, you can't alter geometry based on your camera data... right ? maybe you can... ).

I finally did it in Illustrator with the Trace mode, it's kind of OK.

Thanks again to you all for your help.

01-05-2010, 03:52 AM
You may get better results if you use the cel shaders in LW to get the exact lines you want, then to illustrator

Any gradients or soft fades will not like the illustrator trace ..

surface editor/shaders/super cel shader