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geo_n
01-01-2010, 12:33 AM
When using Mike Green papagayo dat importer, does the model in lw have to be morphed in the same manner as the papagayo mouth?
For example
first morph - AI
second morph - E
third morph - etc
and so on

Btw anyone who watched kurv lipsyncing by Splinegod know if this was covered? I really could use that vid right now. :hey:

Dodgy
01-01-2010, 12:42 AM
The morphs only have to be called after the phonemes in pap. So for example, I call my morphs

Pap.AI
Pap.MBP
etc

The Pap is the prefix the plugin looks for, and then it matches the AI separately.

geo_n
01-01-2010, 01:08 AM
WOw thanks for quick reply. And thank you for all the plugins. :)
Happy New year!!

Dodgy
01-01-2010, 02:51 AM
My pleasure. I've just uploaded a version with a little help, and it also fixes a bug because Papagayo only exports frame times as 24 fps I think, no matter what the UI says :P

geo_n
01-01-2010, 04:43 AM
Thanks! I'll check it out. So quick 1/1/10 updated :D
Since I have your attention I used MGImagesToPlanesMD and my clones have a bit of rotation or tilt in the clones. I zeroed out all rotation but its still there. Is this a bug? This plugin is very usefull for mass random cloning of different layers to one layer in modeller :thumbsup:

Dodgy
01-01-2010, 08:49 AM
ImagesToPlanes? Or Ultimate clone do you mean? I think ITP should always be facing down an axis....

SplineGod
01-01-2010, 03:15 PM
Thanks Mike! :)

geo_n
01-01-2010, 04:56 PM
ImagesToPlanes? Or Ultimate clone do you mean? I think ITP should always be facing down an axis....

Sorry I meant Ultimate clone.:D The clones I make have some tilt. Using lw 9.6 win.

Dodgy
01-01-2010, 07:15 PM
Doh, dunno how I missed that one. It's fixed now. Download the latest version.

colkai
01-02-2010, 04:57 AM
Muchos grassy bums Mike :)