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Rich-Potter
12-29-2009, 11:00 AM
Hi,

Im trying to create a texture in the node editor that allows me to create a mixture of surfaces for brickwork, so there are areas with bricks exposed and other areas with plasterwork.

For this I need to have the bricks with one bump style, and another with the smoother plaster types.

However at the moment all I managing is getting them both together, below is the current bump settings in the node editor.

http://www.richard-potter.co.uk/bumpnodes.jpg

And below is the result

http://www.richard-potter.co.uk/bumpprob.jpg

As you can see, its not right!

Am I doing something wrong or daft in the node editor? are there any guides to this anywhere, id look myself but i have no idea what thing im trying to do is called :D

Thanks for looking :)

Rich-Potter
12-29-2009, 12:33 PM
solved - explanation coming shortly.

Rich-Potter
12-29-2009, 02:30 PM
if anyone is intersted I wrote up how I did it and the explanation is at the link below..

http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/

Also the WIP shot of where I got up to is here...

http://www.renderosity.com/mod/gallery/index.php?image_id=1996898

MooseDog
01-03-2010, 08:09 AM
if anyone is intersted I wrote up how I did it and the explanation is at the link below..

http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/

:thumbsup: