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Gumby22don
12-18-2009, 01:03 AM
I'm having a wierd experience coming back to FFX. When I render with "Volume Only" off, I get hair that stands up on end, and is a set size, ignoring the weightmap I have set for hair Scale and Density.
When I render with "Volume Only" on, but "Volumetric Shadows" off, I get no hair at all.
When I render with "Volume Only" on, and "Volumetric Shadows" on, I get what I would expect to see, matching the "Draw" in OpenGL FFX setting.

I'm not sure what its doing- this is a fairly basic scene setup, although I did set the FFX on a scullcap object, and then modify the object, but I have re-imported the scullcap to no avail.

Is there any reason I would get wrong results with "Volume Only" off? It seems to be the main problem I'm having, as I would like to be able to render out the RGB/ Z pass from FFX, and composite stills after.

I'll upload a pdf of my results here (http://www.4shared.com/file/175746469/7e02ecb7/Problems_FFX_Modes.html) - any possible ideas would be great - thanks in advance.

Don
have a great day