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View Full Version : How do you use CreateJointMorph?



lertola2
12-14-2009, 03:19 PM
Hi all,

Does any one know how to use the Modeler command CreateJointMorph? I have been trying for quite a while to get it to work but I can not get it to deform my object. The instructions for the command on page 362 of the modeler manual seems to indicate that all you have to do is have and endomorph and type in a bend angle for one of the skelegons in the model but I can not get anything to happen.

Thanks for any help,
-Joe Lertola

Wolvy_UK
12-17-2009, 08:02 AM
Try this tutorial and see if it helps you

http://www.geocities.com/the3dentsanimation/beyond-precise-joint-morphs.html

He mentions in the notes that createjointmorph only works with a model that only has weight maps for the bones. Maybe that was your problem ?

lertola2
12-22-2009, 07:15 PM
Thanks to help from people on the yahoo lightwave mail list I found out how to create accurate joint morphs. I made a tutorial about it. View it here:

http://www.joelertola.com/tutorials/tutor_frmset.html

-Joe Lertola

Castius
12-23-2009, 10:48 AM
If your using skelegons that way. There is no need for Layout.
Rotate skelegons plugin is included. It will handle this very well.

ftp://ftp.newtek.com/multimedia/LW8Demos/rotateskelegons.avi